Módulo Mestre V2.00

6 de dezembro de 2013

Módulo Mestre é um script desenvolvido por Minto, na verdade um modulo usado para que rode certos scripts num projeto do RPG Maker XP.

Não temos maiores informações sobre o script, mas lá vai:

#################################################
#           MODULO MESTRE  ver 2.00
#################################################
#   by ???
#   by Minto
#################################################
module MINTO
  RGSS = {}
end
class Game_Actor < Game_Battler
  def actor
    return RPG_Actors::data[@actor_id]
  end
  def equip?(type = 0)
    case type
    when 0
      return (@weapon_id > 0)
    when 1
      return (@armor1_id > 0)
    when 2
      return (@armor2_id > 0)
    when 3
      return (@armor3_id > 0)
    when 4
      return (@armor4_id > 0)
    end
  end
end
class Game_Enemy < Game_Battler 
  def equip?(type = 0)
    return false
  end
end
module Data_Actors
  def self.initialize(in_battle = false)
    if in_battle
      data = load_data("Data/BT_Actors.rxdata")
    else
      data = load_data("Data/Actors.rxdata")
    end   
    @data = data
  end
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module Data_Classes
  def self.initialize(in_battle = false)
    if in_battle
      data = load_data("Data/BT_Classes.rxdata")
    else
      data = load_data("Data/Classes.rxdata")
    end   
    @data = data
  end
  def self.data
    return @data
  end
end
module Data_Weapons
  def self.initialize(in_battle = false)
    if in_battle
      data_weapons = load_data("Data/BT_Weapons.rxdata")
    else
      data_weapons = load_data("Data/Weapons.rxdata")
    end   
    @data = data_weapons
  end
  def self.data
    return @data
  end
end
module Data_Armors
  def self.initialize(in_battle = false)
    if in_battle
      data = load_data("Data/BT_Armors.rxdata")
    else
      data = load_data("Data/Armors.rxdata")
    end   
    @data = data
  end
  def self.data
    return @data
  end
end
module Data_Items
  def self.initialize(in_battle = false)
    if in_battle
      data = load_data("Data/BT_Items.rxdata")
    else
      data = load_data("Data/Items.rxdata")
    end   
    @data = data
  end
  def self.data
    return @data
  end
end
module Data_System
  def self.initialize(in_battle = false)
    if in_battle
      data = load_data("Data/BT_System.rxdata")
    else
      data = load_data("Data/System.rxdata")
    end   
    @data = data
  end
  def self.data
    return @data
  end
end
module Data_Skills_Base
  def self.initialize(in_battle = false)
    if in_battle
      data_skills = load_data("Data/BT_Skills.rxdata")
    else
      data_skills = load_data("Data/Skills.rxdata")
    end   
    @data = data_skills
  end
  def self.data
    return @data
  end
end
module Data_Troops
  def self.initialize(in_battle = false)
    if in_battle
      data_troops = load_data("Data/BT_Troops.rxdata")
    else
      data_troops = load_data("Data/Troops.rxdata")
    end   
    @data = data_troops
  end
  def self.data
    return @data
  end
end
module Data_Enemies
  def self.initialize(in_battle = false)
    if in_battle
      data_enemies = load_data("Data/BT_Enemies.rxdata")
    else
      data_enemies = load_data("Data/Enemies.rxdata")
    end
    @data = data_enemies
  end
  def self.data
    return @data
  end
end
module Data_States
  def self.initialize(in_battle = false)
    if in_battle
      data_states = load_data("Data/BT_States.rxdata")
    else
      data_states = load_data("Data/States.rxdata")
    end
    @data = data_states
  end
  def self.data
    return @data
  end
end
module Data_Animations
  def self.initialize(in_battle = false)
    if in_battle
      data_animations = load_data("Data/BT_Animations.rxdata")
    else
      data_animations = load_data("Data/Animations.rxdata")
    end   
    @data = data_animations
  end
  def self.data
    return @data
  end
end
module Data_Tilesets
  def self.initialize(in_battle = false)
    if in_battle
      data_tilesets = load_data("Data/BT_Tilesets.rxdata")
    else
      data_tilesets = load_data("Data/Tilesets.rxdata")
    end   
    @data = data_tilesets
  end
  def self.data
    return @data
  end
end
module Data_Common_Events
  def self.initialize(in_battle = false)
    if in_battle
      data_common_events = load_data("Data/BT_CommonEvents.rxdata")
    else
      data_common_events = load_data("Data/CommonEvents.rxdata")
    end
    @data = data_common_events
  end
  def self.data
    return @data
  end
end
module Data_Map
  def self.initialize(data = nil)
    if !data
      @data = Game_Map.new
    else
      @data = data
    end   
  end
  def self.data
    return @data
  end
end
module RPG_System
  def self.initialize(data = nil)
    if !data
      @data = Game_System.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_Temp
  def self.initialize(data = nil)
    if !data
      @data = Game_Temp.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_Switches
  def self.initialize(data = nil)
    if !data
      @data = Game_Switches.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_Variables
  def self.initialize(data = nil)
    if !data
      @data = Game_Variables.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_SelfSwitches
  def self.initialize(data = nil)
    if !data
      @data = Game_SelfSwitches.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_Screen
  def self.initialize(data = nil)
    if !data
      @data = Game_Screen.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_Actors
  def self.initialize(data = nil)
    if !data
      @data = Game_Actors.new
    else
      @data = data
    end   
  end
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_Party
  def self.initialize(data = nil)
    if !data
      @data = Game_Party.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_Troop
  def self.initialize(data = nil)
    if !data
      @data = Game_Troop.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module RPG_Player
  def self.initialize(data = nil)
    if !data
      @data = Game_Player.new
    else
      @data = data
    end   
  end 
  def self.data=(data)
    @data = data
  end
  def self.data
    return @data
  end
end
module MINTO
  def self.set_up_data_module(test_battle = false)
    if !Data_Actors::data
      Data_Actors::initialize(test_battle)
      Data_Classes::initialize(test_battle)
      Data_Items::initialize(test_battle)
      Data_Armors::initialize(test_battle)
      Data_System::initialize(test_battle)
      Data_Enemies::initialize(test_battle)
      Data_Troops::initialize(test_battle)
      Data_Weapons::initialize(test_battle)
      Data_Skills_Base::initialize(test_battle)
      Data_Animations::initialize(test_battle)
      Data_Tilesets::initialize(test_battle)
      Data_States::initialize(test_battle)
      Data_Common_Events::initialize(test_battle)
    end
  end
  def self.set_up_game_object
    RPG_Switches::initialize
    RPG_Variables::initialize
    RPG_SelfSwitches::initialize
    RPG_Screen::initialize
    RPG_Actors::initialize
    RPG_Party::initialize
    RPG_Troop::initialize
    RPG_Player::initialize
    Data_Map::initialize
  end
  def self.save_game_object(file)
    Marshal.dump(RPG_System::data, file)
    Marshal.dump(RPG_Switches::data, file)
    Marshal.dump(RPG_Variables::data, file)
    Marshal.dump(RPG_SelfSwitches::data, file)
    Marshal.dump(RPG_Screen::data, file)
    Marshal.dump(RPG_Actors::data, file)
    Marshal.dump(RPG_Party::data, file)
    Marshal.dump(RPG_Troop::data, file)
    Marshal.dump(RPG_Player::data, file)
    Marshal.dump(Data_Map::data, file)
  end
  def self.load_game_object(file)
    RPG_System::initialize(Marshal.load(file))
    RPG_Switches::initialize(Marshal.load(file))
    RPG_Variables::initialize(Marshal.load(file))
    RPG_SelfSwitches::initialize(Marshal.load(file))
    RPG_Screen::initialize(Marshal.load(file))
    RPG_Actors::initialize(Marshal.load(file))
    RPG_Party::initialize(Marshal.load(file))
    RPG_Troop::initialize(Marshal.load(file))
    RPG_Player::initialize(Marshal.load(file))
    Data_Map::initialize(Marshal.load(file))   
  end
end
MINTO.set_up_data_module($BTEST)

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