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	<title>Gaming Room &#187; might and magic 6</title>
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		<title>Dicas para o Might And Magic 6</title>
		<link>http://www.gamingroom.net/dicas-e-solucoes/dicas-para-o-might-and-magic-6/</link>
		<comments>http://www.gamingroom.net/dicas-e-solucoes/dicas-para-o-might-and-magic-6/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 19:40:37 +0000</pubDate>
		<dc:creator>LichKing</dc:creator>
				<category><![CDATA[Dicas e Soluções]]></category>
		<category><![CDATA[might and magic 6]]></category>

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		<description><![CDATA[Estamos disponibilizando abaixo o Arquivo Completo de Dicas para o Might And Magic VI (THE COMPLETE MM6 HINT FILE). O texto está em inglês. ++ THE COMPLETE MM6 HINT FILE ++ By rjmcpher@uci.edu with thanks from many other contributors, available at http://mamba.bio.uci.edu/~rmcphers/mm6maps.html along with maps.  Note: there is an addendum with more mm6 secrets available [...]]]></description>
			<content:encoded><![CDATA[<p>Estamos disponibilizando abaixo o Arquivo Completo de Dicas para o Might And Magic VI (THE COMPLETE MM6 HINT FILE). O texto está em inglês.</p>
<p><span id="more-1247"></span></p>
<p>++ THE COMPLETE MM6 HINT FILE ++</p>
<p>By rjmcpher@uci.edu with thanks from many other contributors,<br />
available at http://mamba.bio.uci.edu/~rmcphers/mm6maps.html<br />
along with maps.  Note: there is an addendum with more mm6<br />
secrets available also.</p>
<p>[List of training locations, dragon towers, promotion quests, stables,<br />
shrines, and potions plus a bunch of hints and riddles and the obelisk<br />
message, and the unlimited experience secret I added at the bottom]</p>
<p>All EXPERT teachers require skill level 4<br />
(see additional training requirements below also)<br />
For Master:<br />
All Weapons require 8 skill points<br />
All Armor requires 10 points<br />
All Magic skills require 12<br />
And Misc. skills only need 7<br />
(all masters require additionally that you have a certain level<br />
of a statistic or be a certain promotion rank, I need more details)</p>
<p>}New Sorpigal:<br />
[Dragon Tower, 1 stable]<br />
Earth Magic expert<br />
Fire Magic expert<br />
Air Magic expert (Above bank, get fly scroll from bank&#8217;s S. wall)<br />
Water Magic expert (Island off E. coast)<br />
Body Magic expert<br />
Mind Magic expert<br />
Spirit Magic expert<br />
Learning expert (above self guild)<br />
Bodybuilding expert<br />
Meditation expert<br />
Perception expert (above tavern)<br />
Identify expert (above tavern)<br />
Staff expert (South of town on mainland)<br />
Ancient Weapons expert (N.E. of town on mainland)</p>
<p>}Castle Ironfist: (Outside of Castle Walls)<br />
[stable]<br />
[the Seer in a hut up a mountain path]<br />
Shield expert<br />
Leather Armor expert<br />
Chain Mail expert<br />
Plate Mail expert<br />
Dagger expert (Behind tavern)<br />
Bow expert</p>
<p>}Castle Ironfist: (Inside Castle Walls)<br />
{Paladin promotion}<br />
Axe expert<br />
Sword expert<br />
Disarm Traps expert<br />
Identify expert<br />
Diplomacy expert<br />
Spirit Magic Master (requires High Priest)</p>
<p>}Mist:<br />
{Sorceror promotion}<br />
Repair expert<br />
Staff expert<br />
Spear expert<br />
Leather expert<br />
Fire Magic Master<br />
Water Magic Master<br />
Air Magic Master (requires Arch Mage)<br />
Meditation Master</p>
<p>}Bootleg Bay:<br />
[fountain of magic]<br />
Perception expert<br />
Chain expert</p>
<p>}Darkmoor (Mire of the Damned)<br />
[stable]<br />
Mace expert<br />
Chain Master<br />
Perception Master<br />
Axe Master (after killing Snergle)<br />
Spear Master</p>
<p>}Free Haven:<br />
[Dragon Tower, 2 stables]<br />
[Council, Oracle]<br />
{Knight promotion}<br />
Sword expert<br />
Dagger expert<br />
Merchant expert<br />
Earth Magic expert<br />
Fire Magic expert<br />
Air Magic expert<br />
Water Magic expert<br />
Body Building Master<br />
Plate Master (above Castle Temper) (requires Hero)</p>
<p>}Silver Cove:<br />
[Dragon Tower, stable]<br />
{Druid promotion}<br />
Repair expert<br />
Light Magic expert<br />
Merchant Master<br />
Body Magic Master<br />
Mind Magic Master<br />
Earth Magic Master<br />
Learning Master</p>
<p>}Castle Stone:<br />
{Cleric promotion}<br />
Repair Master<br />
Leather Master<br />
Dagger Master<br />
Disarm Master</p>
<p>}Kreigspire:<br />
[Dragon Tower, stable]<br />
{Devils outpost west near mountains}<br />
{Superior Temple of Baa north of town}<br />
{Castle Kreigspire SW corner up mountain or teleport via well in town}<br />
{Dragon&#8217;s Caves northern half, west along mountains, full of treasures}<br />
{Hermit is up in the center of the mountains in a hut -you must fly}<br />
Bow Master (above the castle)<br />
Light Magic expert (in town)</p>
<p>}White Cap:<br />
[Dragon Tower, stable]<br />
{Archer promotion}<br />
Bow expert<br />
Mace expert<br />
Dark Magic expert<br />
Diplomacy Master (above Castle)</p>
<p>}Blackshire:<br />
[Dragon Tower, stable]<br />
Dark Magic expert<br />
Sword Master<br />
Mace Master<br />
Shield Master</p>
<p>}Castle Alamos (by boat from Silver Cove)<br />
Ancient Weapons expert<br />
Staff Master<br />
Light Magic Master (requires &#8220;Saintly&#8221; rep.) (behind inn on S. island)</p>
<p>}Paradise Valley (sometimes called Pleasant Valley by the game)<br />
Ancient Weapons Master<br />
Dark Magic Master (requires &#8220;Notorious&#8221; rep.)</p>
<p>}Sweet Water (abandoned town with devils)<br />
[fountain of youth]<br />
[the Hive]</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>General hint about using many crucial items: The character who has<br />
possession of the item (like a key, parchment, pedestal statue, etc.)<br />
must be the active highlighted character when clicking on the place<br />
that the item is used.  If you can&#8217;t get through a door that you think<br />
you have the key for, make sure that it is in possession of the active<br />
party member.  Many people just starting out miss this.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-</p>
<p>[Solstice/Equinox dates for druids]: (not saved in autonotes)<br />
March 20<br />
June 21<br />
Sept. 23<br />
Dec. 21</p>
<p>[Circus dates]: (They stay for only a month)<br />
April &#8211; Blackshire<br />
December &#8211; Bootleg Bay<br />
August &#8211; Mire of the Damned<br />
(the circus is where prince Nicolai can be found after he skips out)</p>
<p>[Goblin Keep password]: N I L B O G<br />
(&#8220;goblin&#8221; backwards but there are others that will work)<br />
(to complete the quest you need the parchment with the clues)</p>
<p>&#8212;-</p>
<p>[Temple of Baa]<br />
central door sequence: north, east, west, south<br />
(you&#8217;ll get a &#8220;click&#8221; when each door unlocks instead of a shock)</p>
<p>&#8212;-</p>
<p>[Shadow Guild (S. of Castle Stone) riddle answers]:<br />
fish<br />
time<br />
dark<br />
arrow</p>
<p>&#8212;-</p>
<p>[Shrine pilgrimage list]:<br />
(Visit the Seer each month to find the current active shrine.<br />
You&#8217;ll receive a permanent +10 to your stats or resistances.<br />
Subsequent visits the next year will give you +3 more)</p>
<p>January   &#8211; Might &#8211; Bootleg Bay NW corner.<br />
February  &#8211; Intellect &#8211; Mist<br />
March     &#8211; Personality &#8211; Silver Cove NW corner<br />
April     &#8211; Endurance &#8211; Castle WhiteCap<br />
May       &#8211; Accuracy &#8211; FreeHaven (just west of town)<br />
June      &#8211; Speed &#8211; Mire of the Damned (center west)<br />
July      &#8211; Luck &#8211; New Sorpigal off the East coast of town<br />
August    &#8211; Fire &#8211; Kriegspire down near castle in mountain<br />
September &#8211; Electricity &#8211; center west in Castle Ironfist<br />
October   &#8211; Cold &#8211; Kriegspire north half center along mountains<br />
November  &#8211; Poison &#8211; Eel-infested waters/Alamos<br />
December  &#8211; Magic &#8211; Blackshire visible just northeast of town</p>
<p>____</p>
<p>[Castle Alamos] orb password: JBARD<br />
(visit the trees to solve this password)<br />
&#8212;-</p>
<p>[Temple of VARN] codes: (requires the parchments to work)<br />
aruhu<br />
yttocs<br />
ulus<br />
yoccm<br />
kcops<br />
krik<br />
(NWC loves that Star Trek stuff)</p>
<p>&#8212;&#8211;</p>
<p>[Obelisk Messages]: (written top to bottom)<br />
In_the_land_of_<br />
the_dragon_to_n<br />
orth_by_far_nor<br />
thwest,_lies_th<br />
e_cache_of_the_<br />
captain_&#8217;neath_<br />
the_weight_of_t<br />
he_least._Hid_f<br />
or_the_ship_of_<br />
the_sun_before_<br />
her_functions_c<br />
eased,_lift_the<br />
stone_and_you_h<br />
ave_won;_this_r<br />
iddle&#8217;s_puzzle_<br />
pieced.________<br />
(this cache will not show up unless you&#8217;ve visited all obelisks)</p>
<p>&#8212;&#8212;</p>
<p>[Potion mixing guide:]<br />
#   Name                    Type    Mix     Effect<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
First Generation<br />
1   magic                   blue    PhRt    +10 spell points<br />
2   energy                  yellow  Popy    +10 primary statistics (t)<br />
3   cure wounds             red     WdoW    +10 hit points</p>
<p>Second Generation<br />
4   resistance              green   1+2     +10 all resistances (t)<br />
5   cure poison             purple  1+3     cures poison condition<br />
6   protection              orange  2+3     +10 armor class (t)</p>
<p>Third Generation<br />
7   super resistance        white   1+4     +20 all resistances (t)<br />
8   bless                   white   1+5     blessed for 6 hours<br />
9   stone skin              white   1+6     stone skinned for 6 hours<br />
10  haste                   white   2+4     hastened for 6 hours<br />
11  extreme energy          white   2+6     +20 primary statistics (t)<br />
12  heroism                 white   3+6     heroism for 6 hours<br />
13  restoration             white   4+5     cures all conditions but<br />
stoned and dead<br />
14  supreme protection      white   4+6     +20 armor class (t)</p>
<p>Fourth Generation<br />
15  essence of intellect    black   1+9     +15 intellect, -5 might (p)<br />
16  essence of personality  black   1+13    +15 personality, -5 speed(p)<br />
17  essence of accuracy     black   2+8     +15 accuracy, -5 luck (p)<br />
18  essence of endurance    black   2+14    +15 endurance, -1 others(p)<br />
19  essence of speed        black   3+10    +15 speed, -5 persnlty (p)<br />
20  essence of might        black   3+12    +15 might, -5 intellect (p)<br />
21  divine magic            black   4+7     +100 spell points, +1 age(t)<br />
22  rejuvenation            black   4+11   cures aging, -1 to 7  stats(p)<br />
23  essence of luck         black   5+7     +15 luck, -5 accuracy<br />
24  divine power            black   5+11    +20 level, +1 age (t)<br />
25  divine cure             black   13+6    Cures everything</p>
<p>(t) is temporary, (p) is permanent.  All age effects are magical aging.</p>
<p>Types are only used in mixing: you can&#8217;t mix like type with like type.<br />
There are 216 possible combinations, so obviously most combinations just<br />
blow up.  Damage is proportional to the power of the reactants.  If you<br />
explode a third and fourth generation potion, your character is<br />
ERADICATED!</p>
<p>Potion pairs 15 and 20, 16 and 19, and 17 and 23 are complimentary.  If<br />
you feed the same character both, he&#8217;ll get +10 to each stat.</p>
<p>&#8211;<br />
__________________________________<br />
GinRummy Shareware Card Game Page:</p>
<p>http://www.netcom.com/~d.teach/</p>
<p>___</p>
<p>[hints about additional training requirements]</p>
<p>Lots of wierd requirements (depending on what you call wierd).  If you<br />
mean wierd by requiring one of the &#8220;titles&#8221; then there are only 7,<br />
although ironically there is no skill related to Great Druid or ArchDruid<br />
that I&#8217;m aware of.<br />
The wierd seven are:</p>
<p>1. Sword master requires 8 skill points in sword and Cavalier title<br />
2. Spear master requires 8 skill points in spear and Cavalier title<br />
3. Bow master requires 8 skill points in bow and Battle Mage title<br />
4. Chain master requires 10 skill points in chain and Crusader title<br />
5. Plate master only requires Hero title<br />
6. Air master only requires ARchmage title<br />
7. Spirit master only requires High Priest title</p>
<p>Of course, all title requirements work for honorary titles as well (eg.<br />
High Priest or Honorary High Priest).  There are some other strange<br />
requirements&#8230;</p>
<p>Axe master requires completion of the &#8220;Snergle&#8221; quest.  Light master<br />
requires a &#8220;Saintly&#8221; reputation.  Dark master requires a &#8220;Notorious&#8221;<br />
reputation (one armageddon spell and your notorious).  and quite a few of<br />
the other Masters require a minimum in a stat (eg.  Merchant Master<br />
requires 30+ Personality) as well as the normal skill point requirements.<br />
These are easier since the game doesn&#8217;t differentiate between temporary<br />
and permanent stat levels.  By the time you want to be a master in<br />
something, you should be able to get enough magic items (or potions) to<br />
magic yourself up to the minimum stat requirement for any skill.</p>
<p>For those of you who don&#8217;t know, the following is the minimum skill points<br />
required to be a master by grouping (please note exception above):<br />
7 skill points to master a miscellaenous skill (merchant, identify,<br />
etc&#8230;)<br />
8 skill points to master a weapon<br />
10 skill points to master an armor type<br />
12 skill points to master a magic</p>
<p>Anyone can be an &#8220;honorary&#8221; something.  Archmage, Great Druid, Hero,<br />
etc&#8230;  Michael P. Smith</p>
<p>____</p>
<p>Ron&#8217;s secrets/hints/bugs</p>
<p>Here is my advice (rjmcpher@uci.edu):</p>
<p>1. get ++ THE COMPLETE MM6 HINT FILE ++ and print it out.<br />
(see http://mamba.bio.uci.edu/~rmcphers/mm6maps.html and other sites)</p>
<p>2. think about using one of the trainer/cheater character editors<br />
and set all your skills to +4 to begin otherwise the game is very slow to<br />
start (see avault.com for a trainer)</p>
<p>3. Archers and Druids are good,elemental magic wins the game.</p>
<p>4. Don&#8217;t put any points in your luck stat because there is a well in the<br />
first city that can boost luck up to +15 with repeated use (once/week/+2<br />
at a time).</p>
<p>5. Search for horseshoes and herbs all the time.  Horseshoes raise your<br />
skill points.  Everything respawns, the rate of respawn varies, New<br />
Sorpigal respawns in 6 months. Potions and horseshoes are vital.<br />
Castle Kriegspire is full of horseshoes and full of minotaurs.</p>
<p>6.  Watch the calendar all the time and plan your training carefully.<br />
Time passes and you miss the opportunity to get shrine pilgrimages from<br />
the Seer in castle ironfist.  Get to the seer as soon as possible and<br />
start getting pilgrimage assignments every month.  Training takes a week<br />
and so if you go to the trainer and go up more than one level in a single<br />
visit you save yourself weeks of game time.</p>
<p>7. Get a banker to join your party and a merchant right away because money<br />
makes the world go around.  Plan on getting high perception (to buy things<br />
at cost)  and high merchant skill (to sell things at max).  Think about<br />
money right away or you&#8217;ll be broke later in the game.</p>
<p>8. Don&#8217;t try to satisfy each quest as you get it, plan on having a book<br />
full of unsatisfied quests.  That way you can coordinate training,<br />
questing, travel, etc&#8230; and increase your experience faster and reduce<br />
return trips.</p>
<p>9. Make the &#8220;essence of&#8221; 4th generation potions right away and get +10<br />
added to all your stats permanently.</p>
<p>10. Go everywhere, get everything (except bones), kill everything (except<br />
peasants).  Killing peasants and getting bones and selling bones lowers<br />
your reputation.</p>
<p>11.  The game is pseudo-linear.  You can go into a dungeon and explore and<br />
kill any time you want but if you have not been sent to find a person,<br />
then they may not be there yet.  You can usually find quest items ahead<br />
of schedule, but not all the quest people.  So the master thief is not in<br />
the sewer until you get the promotion quest, but the little girl is in the<br />
spider dungeon/abandoned temple whether you&#8217;ve talked to her father in New<br />
Sorpigal or not.</p>
<p>12.  Save often.  The Save/Reload spell is the best magic spell in the<br />
game.</p>
<p>13. There is a bug or two to exploit.  One in particular is in the fire<br />
lord quest dungeon (see below).  You can get unlimited experience here.<br />
This is also a chance to get your reputation to &#8220;Saintly&#8221;  since you also<br />
get reputation bonuses.  But reputation is a different story.</p>
<p>In short, just don&#8217;t plan on mastering in Dark Magic because your<br />
reputation will be ruined. Elemental magic and the spells SPARKS,<br />
FIREBALL,  ACID BURST,  POISON SPRAY,  are the most succesful spells all<br />
game long and at higher levels you can cast FLY and drop METEOR SHOWERS on<br />
everything and just enjoy the carnage.</p>
<p>[winning routine]<br />
Once you have LLOYD&#8217;s BEACON and TOWN PORTAL you can employ the following<br />
strategy:<br />
First, visit a +levels fountain (castle stone +10 or kriegspire +30) and<br />
set a beacon, then drink from the fountain, then town portal to Blackshire<br />
and cast POWER CURE, HOUR OF POWER, DAY OF THE GODS, FLY, WATER WALK, and<br />
DAY OF PROTECTION, then drink from the Blackshire fountain and get all<br />
your magic mana restored, then save.  If you need magic resistance also,<br />
run down to the other fountain and drink and cast STONE TO FLESH then run<br />
back and drink to restore mana again.  Now go defeat dragons.  Especially<br />
the dragons in the SouthEastern most corner of Dragonsand that are<br />
surrounding the wonderful little shrine that gives a permanent +20 to all<br />
statistics!</p>
<p>[unlimited experience bug]<br />
The Firelord quest in dungeon in bootleg bay (SE near obelisk) is solved<br />
by carrying amber and finding more amber in the dungeon and repeatedly<br />
dropping into the center platform and then dropping down into each of the<br />
8 or so directions and clearing the route.  Teleport back and when you&#8217;ve<br />
killed the anubis-looking monster and cleared all the paths you will have<br />
solved the quest.  Now when you return to the face at the dungeon&#8217;s<br />
entrance (the fire lord) and click on &#8220;quest&#8221; you will be awarded<br />
experience and reputation bonuses.  IF YOU STAY IN THAT CONVERSATION AND<br />
KEEP CLICKING ON &#8220;QUEST&#8221; YOU WILL GET MORE BONUS ADDED.  You can then<br />
train to any level you like (if you have the money).  I recommend level 15<br />
or 20 to begin this dungeon.</p>
<p>Read the addendum file to learn about the unlimited gold bug so that you can<br />
afford to train to level 200 after you get unlimited experience.</p>
<p>Those are enough tips now.</p>
<p>[THE COMPLETE MM6 HINTS ADDENDUM #1]</p>
<p>Addendum to accompany the COMPLETE MM6 HINT FILE by rjmcpher@uci.edu<br />
and available at http://mamba.bio.uci.edu/~rmcphers/mm6maps.html</p>
<p>(Shrine of the Gods &amp; the NWC dungeon, plus &#8220;Q&#8221; and the Horn of Ros,<br />
and free gold)</p>
<p>Based on newsgroup discussions I went and found some secrets that I will now describe.</p>
<p>&#8212;-</p>
<p>[Shrine of the Gods and NWC dungeon]</p>
<p>I think all beginners should attempt to reach the Shrine of the Gods and<br />
enter the secret New World Computing (NWC) dungeon at the very beginning<br />
of the game.  I think this is the intent of the design.</p>
<p>In New Sorpigal, there is a secret fly scroll hidden on the south wall of<br />
the bank.  If you get that scroll and then go to Buccaneer&#8217;s Lair just<br />
behind the bank, and walk around to the north side, you can cast fly and<br />
fly up to the roof of Buccaneer&#8217;s Lair and click on the steeple (north<br />
face) and you will be teleported to the Shrine of the Gods.</p>
<p>The Shrine of the Gods is in the SE corner of Dragonsand and it is<br />
surrounded by 20 or more dragons and lizards who begin blasting you<br />
immediately.  Run run run into the shrine, face the obelisk, and click for<br />
each member of your party to get a permanent +20 bonus added to all your<br />
statistics.  This is worth dying for at level one in my opinion.  Dying<br />
would be the only way to get back home to New Sorpigal that I can think of<br />
at level one.</p>
<p>In addition, the entrance to the secret NWC dungeon is right there if you<br />
click on the NW wall.  On the map, the NW wall would be the wall towards<br />
the hilt of the sword going through the planet (NWC logo).  When you enter<br />
the NWC dungeon, I believe you are in a representation of the companies<br />
offices.  There are two goblin bad guy characters.  One has about 60 hit<br />
points and the other only 36 hit points.  The smaller of the two is the<br />
producer Jon Van Caneghem.  He casts fear into the heart of the party as<br />
soon as you get near him.  His desk makes a ringing noise but I could not<br />
discern any effect or benefit to repeatedly clicking on his desk.  I cast<br />
feeblemind and charm on him and he wandered away harmlessly.  {snicker}</p>
<p>The NWC dungeon has a few goodies for a beginning party.  It has some<br />
royal chain mail, some armor boots, a bunch of clubs, 5 phantom cloaks,<br />
about $1000 or so in gold scattered around, an endless supply of food and<br />
empty potion bottles (pantry), a desk full of reagents (herbs), a long<br />
bow, a staff, and maybe a few things I overlooked.</p>
<p>There are employees everywhere but they are under a non-disclosure<br />
agreement and are unwilling to discuss the game with you.</p>
<p>If their is a secret way to teleport back to New Sorpigal, I couldn&#8217;t find<br />
it.  I am still recommending that at the beginning of the game, before<br />
doing much of anything, a party should try to survive the dragons and<br />
teleport to the shrine, get +20, go into the NWC dungeon, stock up on<br />
unlimited food and reagents and get the cloaks and armor and bow and<br />
clubs, then go outside and die to get back home.  Then begin questing with<br />
+20 to all your stats!</p>
<p>{more Shrine of Gods info from M. Scheel}:</p>
<p>From: Michael Scheel {ekim@anybrowser.org}</p>
<p>Two additional items regarding the shrine of gods/NWC dungeon:</p>
<p>1) There is a chest that will give you +500 gold if you have {10,000<br />
total.  (keep clicking until it stops)</p>
<p>2)     #1 is really useless unless you can get out of there alive!<br />
I did this. My characters (2 Druids, 2 Sorcerors) were all level 3.</p>
<p>{directions to survive shrine of gods/nwc dungeon at level 3}</p>
<p>In New Sorpigal, get and use the fly scroll.  Fly up to the<br />
Buc. Lair, and save the game ;)<br />
Go to turn-based mode.<br />
Hit the N side of the tower to transport.<br />
When you arrive in Dragonsands, almost always one of two things<br />
happened:<br />
a) all the dragons have thrown fire and you&#8217;re dead.<br />
b) none have, and you have a chance to do something.<br />
So, you still have the fly scroll, and vertical movement<br />
is &#8220;free&#8221; in turn mode, so hover a little. (1, there&#8217;s a stair you<br />
have to go up, and 2, you are faster when flying)<br />
You are already facing the shrine, so hold down shift, hit return,<br />
and fly fly fly to the left side of the little obelisk and reenter<br />
turn based mode.  Hopefully none of your characters will die in<br />
this process (I made it after 3-4 tries)</p>
<p>In turn based mode, have each character get the +20 and then pass.<br />
The last one should turn to the NW wall and enter the NWC dungeon.<br />
Make sure not to exhaust the Fly spell in the dungeon, you will<br />
need it again.</p>
<p>When done with the dungeon, save it again&#8230;<br />
Go to turn based mode, hit the door.<br />
Again, you will probably die instantly or be fine.<br />
Still in turn mode, fly as high up as you can.<br />
Exit turn mode, and fly fly fly to the NE corner of the map, and<br />
lower yourself to the ground and head N to Blackshire.<br />
In Blackshire, Save it for peace of mind.<br />
Head slowly directly N as far as you can, and then East into<br />
FreeHaven.  There will be a lot of mage-types and archer-types, just<br />
run for the NE and try to avoid who you can.  Cross a bridge into<br />
Free Haven, and you&#8217;re home free.</p>
<p>If you can, make sure to hit the Water and/or Air experts here,<br />
since it might be a while before you come back.  Try to leave<br />
by boat towards Mist and get everyone in your party the Learning<br />
Skill from one of the Elemental guilds&#8230;</p>
<p>I managed to get everyone +20 skills _and_ walk out with my<br />
10,000 gold with everyone alive.</p>
<p>Hope this helps,<br />
-ekim<br />
&#8212;&#8212;</p>
<p>["Q"]</p>
<p>&#8220;Q&#8221; is the secret enemy guarding the chest with both Lloyd&#8217;s Beacon and<br />
Town Portal magic books.  Q is hidden inside the Temple of Snakes in the<br />
middle of the lake in Blackshire.  Q is behind a secret wall in the room<br />
farthest from the gold dragon.  You have to kill the dragon to get to Q.<br />
Q is harder to kill than just about any monster in the game.  He probably<br />
has 5000 or 10,000 hit points and he casts finger of death and eradicates<br />
people while he yells &#8220;DIE&#8221;.  In the Temple of Snakes, there is a long<br />
hallway and at the end of the hall a ramp goes down toward a doorway.  But<br />
a teleport trap prevents you from ever entering the room at the bottom of<br />
that ramp.  That is the room with the secret wall Q is behind.  To get<br />
there, I had to kill the gold dragon and drop down into the pit and then<br />
kill everything and approach that room from the other side of the<br />
doorway/teleport trap.</p>
<p>More importantly, Q holds a special item THE HORN OF ROS and once you get<br />
this item, you can then see how many actual hit points every<br />
character/monster has by right-clicking on them.  Instead of just a green<br />
bar indicating how much life they have, you now get a text display of the<br />
exact hit point values.  From then on you can choose which monster to<br />
target with which spell carefully calculated to precisely eliminate that<br />
monster with maximum efficiency.</p>
<p>Q is tough.  He will eradicate everyone unless you can deliver about 5000<br />
points of damage in just a few rounds.  I used incinerate.  Good luck.</p>
<p>{updated info about Q}<br />
Someone reported that Q is not that tough if you charge right up close to<br />
him and hit him with weapons in real-time so quickly that he never gets a<br />
chance to eradicate anyone.  Apparently you have to hit him for 5 minutes<br />
(real-life 5 minutes of pressing the A key).</p>
<p>&#8212;&#8211;</p>
<p>[unlimited gold bug]</p>
<p>When you visit all 15 obelisks, you can then go open the big rock in the<br />
NE corner of the Dragonsand map (where the red arrow is on my Dragonsand<br />
map) and the rock will open as a chest and give you 250,000 gold.  If you<br />
keep opening the rock, it will keep giving you gold.  So combine the<br />
unlimited experience bug from the firelord quest with the unlimited gold<br />
bug from the obelisks and I think everyone can train to level 200 right<br />
away.  Visit all 15 obelisks first.</p>
<p>[ADDENDUM#2:  MM6 HINTS]</p>
<p>Addendum 2 to accompany THE COMPLETE MM6 HINTS FILE available at</p>
<p>http://mamba.bio.uci.edu/~rmcphers/mm6maps.html</p>
<p>[wells that boost your stats]</p>
<p>This addendum begins with an interesting discussion about<br />
maximizing the stat point bonuses awarded by certain wells.<br />
In the MM6 hint file I recommended that people create characters without<br />
putting any points into the luck stat because the well in New Sorpigal<br />
will allow someone to boost up to +15 because it regenerates every month<br />
or so.  Now more info was posted to the newsgroup.</p>
<p>Newsgroups: comp.sys.ibm.pc.games.rpg<br />
Subject: Re: MM6: Permanent Stats Fountain List?</p>
<p>The well is good for 8 drinks per month. In effect, you have<br />
16 points of luck to spread around. Also, all the +2 stat<br />
wells are good as long as your stat is 14 or below. If you<br />
exhaust the 8 drinks per month limit and still your char&#8217;s<br />
stat is 14 or below. Come back next month, you can have<br />
another 8 drinks. This is the same for all +2 stat wells.</p>
<p>The +5/+10 special wells/springs/fountains are good only<br />
once per character. I don&#8217;t know if they might work<br />
again when the area is reset. My game hasn&#8217;t lasted long<br />
enough for any of the area with these places to reset yet.</p>
<p>-kirati@u.washington.edu</p>
<p>&#8212;</p>
<p>Voce pode baixar o <a href="http://www.gamingroom.net/wp-content/uploads/2009/07/The-Complete-Might-And-Magic-6-Hint-File-gamingroom.net.zip" target="_blank">The Complete Might And Magic 6 Hint File</a> em seu formato original também (10.3 kb)</p>
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		<title>Might and Magic VI Faceset</title>
		<link>http://www.gamingroom.net/rm2k-rm2k3/facesets-rm2k-rm2k3/might-and-magic-vi-faceset/</link>
		<comments>http://www.gamingroom.net/rm2k-rm2k3/facesets-rm2k-rm2k3/might-and-magic-vi-faceset/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 19:57:46 +0000</pubDate>
		<dc:creator>LichKing</dc:creator>
				<category><![CDATA[Facesets]]></category>
		<category><![CDATA[might and magic 6]]></category>

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		<description><![CDATA[Faceset feito com personagens do Might And Magic VI, pra vc usar no seu projeto do RPG Maker.]]></description>
			<content:encoded><![CDATA[<div id="attachment_570" class="wp-caption aligncenter" style="width: 202px"><a href="http://www.gamingroom.net/wp-content/uploads/2008/12/mm6faceset12.png"><img class="size-medium wp-image-570" title="Faceset do M&amp;M 6" src="http://www.gamingroom.net/wp-content/uploads/2008/12/mm6faceset12.png" alt="Faceset do M&amp;M 6" width="192" height="192" /></a><p class="wp-caption-text">Faceset do M&amp;M 6</p></div>
<p>Faceset feito com personagens do Might And Magic VI, pra vc usar no seu projeto do <a href="http://www.gamingroom.net/rpg-maker/">RPG Maker</a>.</p>
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