Battlebackgrounds Animados
Publicado em 8 de junho de 2011.Segue um script feito por SephirothSpawn que ensina como animar os fundos durante as batalhas. Para instalá-lo no seu RPG Maker XP basta copiar e colar abaixo do SDK e acima do Main.
#==============================================================================
# ** Animated Battlebacks
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 1
# 2006-10-08
#------------------------------------------------------------------------------
# * Requirements :
#
# Quick Animations
#------------------------------------------------------------------------------
# * Description :
#
# This script was designed to animate battlebacks during battle. It uses
# the quick animation system to do so.
#------------------------------------------------------------------------------
# * Instructions :
#
# Place The Script Below the SDK and Above Main.
#------------------------------------------------------------------------------
# * Syntax :
#
# Enabling/Disabling Animated Battlebacks
# - $game_temp.animated_battleback = true or false
#
# Setting Animation Type (Refer to Quick Animation System)
# - $game_temp.animated_battleback_type = 'A' or 'B'
#
# Setting Time to Pass From Frame to Frame
# - $game_temp.animated_battleback_frameskip = n
#
# Setting Directory (For Type A)
# - $game_temp.animated_battleback_directory = 'Foldername'
#
# Setting Filename (For Type B)
# - $game_temp.animated_battleback_filename = 'filename'
#
# Setting Number of Frames (For Type B)
# - $game_temp.animated_battleback_frames = n
#==============================================================================
#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Animated Battlebacks', 'SephirothSpawn', 1, '2006-10-08')
#------------------------------------------------------------------------------
# * Quick Animations Test
#------------------------------------------------------------------------------
unless SDK.state('Quick Animations')
# Print Error
p 'Quick Animations System Not Found. Animated Battlebacks Disabled.'
# Disable Encounter Control
SDK.disable('Animated Battlebacks')
end
#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Animated Battlebacks')
#==============================================================================
# ** Game_Temp
#==============================================================================
class Game_Temp
#--------------------------------------------------------------------------
# * Public Instance Variables
#--------------------------------------------------------------------------
attr_accessor :animated_battleback
attr_accessor :animated_battleback_type
attr_accessor :animated_battleback_frameskip
attr_accessor :animated_battleback_directory
attr_accessor :animated_battleback_filename
attr_accessor :animated_battleback_frames
#--------------------------------------------------------------------------
# * Alias Listing
#--------------------------------------------------------------------------
alias seph_animatedbb_gtemp_init initialize
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
# Original Initialization
seph_animatedbb_gtemp_init
# Sets Default Animated Battleback Settings
@animated_battleback = true
@animated_battleback_type = 'B'
@animated_battleback_frameskip = 10
@animated_battleback_directory = 'Sample Battleback Type A'
@animated_battleback_filename = 'Sample Battleback Type B'
@animated_battleback_frames = 4
end
end
#==============================================================================
# ** Spriteset_Battle
#==============================================================================
class Spriteset_Battle
#--------------------------------------------------------------------------
# * Alias Listing
#--------------------------------------------------------------------------
alias seph_animatedbb_ssbtl_update update
#--------------------------------------------------------------------------
# * Frame Update
#--------------------------------------------------------------------------
def update
# Update Battleback
@battleback_sprite.update
# Original Update
seph_animatedbb_ssbtl_update
# If Animated Battleback On
if $game_temp.animated_battleback
# If Animation Type A
if $game_temp.animated_battleback_type.upcase == 'A'
# If Not Animation Sprite
unless @battleback_sprite.is_a?(Quick_Animation_A)
# Dispose Animated Battleback
unless @battleback_sprite.nil? || @battleback_sprite.disposed?
@battleback_sprite.dispose
end
# Create Battleback Sprite
d = $game_temp.animated_battleback_directory
f = $game_temp.animated_battleback_frameskip
@battleback_sprite = Quick_Animation_A.new(d, true, f, @viewport1)
end
# If Animation Type B
elsif $game_temp.animated_battleback_type.upcase == 'B'
# If Not Animation Sprite
unless @battleback_sprite.is_a?(Quick_Animation_B)
# Dispose Animated Battleback
unless @battleback_sprite.nil? || @battleback_sprite.disposed?
@battleback_sprite.dispose
end
# Create Battleback Sprite
b = $game_temp.animated_battleback_filename
f = $game_temp.animated_battleback_frames
fs = $game_temp.animated_battleback_frameskip
@battleback_sprite = Quick_Animation_B.new(b, f, true, fs,
@viewport1)
end
end
end
end
end
#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end
Informações adicionais
- Categoria: Programação XP
- Adicionado por: LichKing
- Acessos: 31
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