Solução/walkthrough do Might and Magic II: Gates to Another World de Mega Drive/Genesis em um texto que traz coordenadas e listas do jogo. Deve servir também para PC, SNES etc.
Nesta publicação, temos um detonado em inglês do segundo jogo da série de RPGs criada por Jon Van Caneghem em seu port para o console 16-bit da Sega. Pelo que entendi, o texto é de autoria de Angelique Ochs.
O guia não é muito profundo, talvez até um pouco curto para um jogo tão extenso, mas traz coordenadas principais do Might and Magic: Gates to Another World, além de listas das armas e armaduras.
Este walkthrough foi feito para versão de Mega Drive/Genesis do jogo, porém certamente funciona sem muitos problemas para este jogo em outras plataformas, incluindo a de PC e SNES.
Lembrando que temos também mais dicas e detonados para este jogo:
Enfim, vamos ao à solução do Might and Magic de Mega Drive?
MIGHT & MAGIC: GATES TO ANOTHER WORLD (GENESIS) A-1 __ Elemental Plane of Air located at x0, y15. __ The Air Talon rests at x11, y7 (must have Air Disc). __ Air Encasement Spell at x1, y14. __ Air Transmutation Spell at x8, y8. __ City of Tundra located at x12, y3. __ Emerald ring (put on before leaving Snowbeast's lair) at x15, y9. __ Gertrude and Rat Fink can be found at x15, y10. __ Cavern is located at x7, y6. __ Exit located at x14, y1. __ Free Magic Herbs at x13, y12. __ Fountain located at x2, y3 (everyone goes to level 25). __ Spaz Twit, phaser armed ancestor of Lord Haart, can be found in the 7th (Era 6) Century at x11, y3. A-2 __ Sword of Valor at x11, y2. __ Castle Pinehurst at x1, y1. __ Lord Peabody at x4, y3. If you return Sherman to him, he will give you the use of his time machine. __ Time Machine at x2, y5. __ J-26 Fluxers at x7, y6. __ Yellow Bishop of Battle at x13, y3. __ Stairs to Dungeon Level One at x11, y2. __ Exit at x0, y15. __ Lever at x2, y7. __ Ivory Cameo at x11, y13. __ Accuracy Pool at x14, y13. __ Passage to Luxus Palace Dungeon Level One at x12, y8. __ Agate Grail at x6, y6. __ Trade speed for accuracy at x2, y7. __ Powerful current at x14, y5. __ Stairs to Dungeon Level Two at x1, y2. __ Stairs to Dungeon Level One at x7, y7. __ Passageway to Luxus Palace Dungeon Level Two at x8, y6. __ Ruby Tiara at x2, y13. __ Luck Syrup at x4, y15. __ Opal Pendant at x14, y13. __ Strength increase at x13, y1. __ Spell Book at x2, y1. __ Change Alignment to Good at x5, y1. __ Sarakin's Mine at x12, y3. __ Exit at x8, y0. __ Sir Kill and Jed I at x7, y2. __ Mist Warrior at x15, y11. He will give you Dancing Sword Spell if you defeat him. __ Mist Rider at x14, y9. __ Eat Meal B and then go to x14, y10. __ Pool of Pestilence at x1, y3 (everyone will be diseased). __ Death Spider asks a riddle about what Mark has lost (keys), and will give them to you if you answer correctly at x2, y9. A-3 __ Right Fountain Poison at x1, y14. __ Left Fountain +25 Speed at x1, y13. __ Gourmet, seeks people who have eaten every meal at the taverns. Will reward by granting experience points located at x7, y7. __ Find Flailer and Fumbler at x8, y1 in the Pearl Islands. __ Treasure ship at x2, y2. A-4 __ City of Atlantium located at x13, y10. __ Cavern below Altanium is located at x0, y15. __ Exit at x8, y8. __ Button at x0, y14 (don't push). __ Book of Enlightenment (gives intelligence) at x11, y15. __ Big Bootay and Cleogotcha are in jail at x0, y14. __ Water Encasement Spell at x1, y1. __ Water Transmutation Spell at x8, y8. __ Elemental Plane of Water at x0, y0. __ The Water Talon rests within a shrine at x10, y10 (need Water Disc). __ Fountain located at x12, y7 (curses everyone). __ Fetid Pool changes all stats to 100 at x10, y10. __ Crevice of Blood at x13, y13 (drink and become eradicated). B-1 __ Tundra Cave at x4, y13. __ Personality for males at x15, y8. __ Personality for females at x15, y7. __ Lumberjack test of strength (if you win, you get an instant keep) at x15, y13. __ Meenu is located at x9, y9 (he will give you 100,000 gold). __ Fountain will give everyone 40 Mgt located at x11, y14. __ Haart Hold, located at x5, y5. Lord Haart seeks to find Spaz Twit in the 7th Century (phaser) and The Long One in the 8th Century (loincloth), return for reward after). B-2 __ Orcon Convention at x14, y10. __ Circus at x14, y4. __ Grand Order of Merchants at x9, y5. __ Mango tree raises intelligence to 65 at x8, y8. __ Object in snow (random) at x5, y13. __ Cuisinarts are located at x1, y9 (mega exp). __ Baron Wilfrey's lair is at x11, y2. Archer's defeat for their +. __ Cosmic Sludge at x3, y6. B-3 __ "U" in stone at x15, y8. __ "D" in stone at x15, y4. __ "R" in stone at x14, y6. __ Jouster at x5, y11. __ Dread Knight is located at x5, y14. Knights defeat for their +. __ Dark Keep located at x4, y4. __ The wizard can be freed if you enter Left 23 and Right 46. Socerers must defeat to get their +. __ Stairs at x10, y0. __ Wizard at x3, y10. B-4 __ Native's Cove, Nakazawa and Sherman at x10, y1. __ Frenzy Spell at x8, y1. __ Fountain raises Mgt for everyone located at x14, y9. __ Gems was ashore at x12, y15 (go north and south for more gems). __ Tower of Mercy at x4, y10. __ The wizard can be freed if you enter Right 32 and Left 64. Sorcerers must defeat to get their +. __ Stairs at x15, y15. __ Wizard at x12, y5. __ Murray's Cavern at x2, y2. __ Goofy Juice at x0, y9. __ Murray's Power Oil (raises hit points) at x5, y15. __ Murray at x1, y8. He will ask you to kill Dawn at her Mist Bog and return for gold. __ Teleport to Dawn's Mist Bog at x0, y8. __ Murray's gold at x6, y5. Steal it and all stats are reduced to 5. C-1 __ Castle Woodhaven at x3, y14. __ Cupie Doll located at x7, y10. __ Quest Removal Elixir at x13, y2. __ Green Bishop of Battle (get Green Key in Middlegate) at x10, y6. __ Free food at x8, y6. __ M-27 Radicon at x2, y11. __ Lord Hoardall at x9, y11. He asks you to take on a quest for him. __ Lord Hordall's quest: Sword of Valor (A2), Sword of Nobility (D1), and Sword of Honor (D4). __ Stairs to Dungeon Level One at x11, y9. __ Passage to Pinehurst Dungeon Level One at x1, y9. __ Exit to castle at x0, y15. __ Onyx Effigy at x4, y4. __ Sapphire Pin at x7, y1. __ Food at x8, y6. __ Orge Ale at x15, y0. __ Energize at x0, y7. __ Stairs to Dungeon Level Two at x13, y13. __ Exit at x7, y15. __ Tingling sensation at x12, y2. __ Amethyst Box at x4, y6. __ Pearl Choker at x10, y4. __ Swap your luck at x8, y6. __ Dragon requests gems for 10 exp each at x4, y4. __ Changes alignment to Neutral at x7, y8. __ Passageway to Pinehurst Dungeon Level Two at x8, y4. __ Holy Word Spell at x5, y5 (face south). Get before you meet the Ghosts to fight for Corak's Soul. __ Corak's Soul at x10, y15. __ Eat Meal A and then go to x2, y10. __ Mark will give you 10,000 exp if you find his keys at x1, y1. See the Death Spider in A2 at x2, y9 for the keys. __ Fountain gives everyone 200 spell points at x1, y5. __ Fountain at x1, y11. __ Devil's Food at x1, y8. Get Finger of Death Spell if you eat meals at taverns. C-2 __ Fountain, Accuracy to 40 at x1, y13. __ Town of Middlegate at x7, y3. __ Feldecarb Fountain (needs Farthing) at x15, y15. Donate at all temples to get the Farthing, then you'll get the Castle Key. __ Nordon wants gold goblets from caverns and gives Eagle Eye Spell at x10, y2. __ Nordonna asks you to find sons Drog and Sir Hyron at x1, y2. __ Fountain of Clairvoyance at x8, y4. __ Cavern entrance at x8, y0. __ Treasure at x1, y0. __ Gold Goblet at x0, y7 (give to Nordon). __ Sir Hyron and Drog at x0, y15. __ Corak's Cavern at x5, y11. __ Lloyd, gives Lloyd's Beacon Spell, at x7, y11. __ Man will open barrier for Corak's Tomb at x13, y3. __ Corak at x8, y0. Clerics must reunite Corak's soul from area C1 with the body to earn their +. __ Walk on Water Spell at x11, y1. __ Monster Pit at x4, y4. __ Square Lake Cavern at x10, y7. __ Password is WAFE at x0, y15. __ Fountain gives everyone 20 spell points at x14, y10. __ Castle Xabran (9th Century) is at x14, y8. __ Water Disc at x15, y0. __ Earth Disc at x6, y2. __ Fire Disc at x6, y14. __ Air Disc at x15, y15. __ Fountain gives level 13 to characters at x2, y1. C-3 __ Forbidden Forest Cavern at x15, y0. __ Exit at x7, y8. __ Frost Dragon at x8, y8. Paladins must defeat for their +. __ Death's Agent at x11, y1. __ Devil's Envoy at x11, y14. __ Passage behind falls at x11, y15 (leads to E3 at x13, y2). __ "D" in stone at x3, y7. __ "I" in stone at x3, y5. __ "S" in stone at x1, y8. __ Old Druid meets you after you eat Red Hot Wolf Nipple Chips (sold in City of Tundra), he gives you Nature's Gate Spell at x1, y9. __ Druid's Point Cavern at x1, y6. Password is Druids. __ Exit at x8, y0. __ Spinach (gives might) at x1, y15. __ Druid asks for a favor to defeat his disciple and return to him for reward (Divine Intervention Spell) at x15, y14. __ Disciple at x1, y5. __ Warp at x11, y15. C-4 __ Bruno, the Barbarian Chieftain, at x0, y15. Barbarians must defeat for their +. __ King Kalohn and the invincible Mega Dragon battled in the 9th Century (Era 8) at x14, y5. Take the Element Orb and the four talons to him. After you save history return to Luxus Palace Royale and you will be given the password WAFE. __ Pool reduces hit points to 150 at x9, y14. __ Door to Hell at x1, y9. D-1 __ The Supreme Dragon Lord oversees a realm of Destruction at x10, y12. __ Dragon's Dominion at x12, y14. __ Exit at x0, y9. __ Ancient Dragon at x15, y15. __ Ancient Dragon at x15, y8. __ 1000 Hit points at x7, y14. __ Gold items at x13, y10. __ Fountain at x11, y2. __ Pool +10 hit points at x0, y0. __ Bozorc has control of Dead Eye and Red Duke at x14, y1. __ Goblin Village at x6, y1. __ Goblin Village at x8, y1. __ Goblin Village at x4, y1. __ Goblin Village at x2, y1. __ Sword of Nobility at x0, y8. __ Wishing Well gives Per to 65 at x13, y9. __ Star Burst at x5, y6. Cast Nature's Gate Spell on Day 93. __ Eat Meal C and go to x2, y7. D-2 __ Jurors of Mount Fairview at x7, y0. __ Luxus Palace Royale at x14, y14. __ Queen Lamanda at x7, y14. See need you to get your + and win the triple crown (take a Black Ticket to the Arena, the Monster Bowl, and the Coliseum. Then return to her). __ A-1 Todilor at x0, y6. __ Black Bishop of Battle at x14, y14. __ Stairs to Dungeon Level One at x0, y0. __ Exit at x11, y9. __ Topaz Shard at x0, y15. __ Sensation Room at x11, y14. __ Magical Well at x5, y0. __ Amber Skull at x0, y0. __ Passage to Hillstone Dungeon Level One at x15, y0. __ Stairs to Dungeon Level Two at x13, y5. __ Exit to Level One at x10, y2. __ Juggler gives you maxed out hit points at x0 y15 for a million gold pieces. __ Lever marked "AE" at x5, y11. Changes alignment to Evil. __ Fountain at x4, y8. Makes everyone female. __ Molecule Chamber at x15, y0. __ Quartz Skull at x14, y14. __ Teleport to Hillstone Dungeon Level Two at x11, y1. __ Sun Crown at x15, y13. __ Increase strength at x8, y11. __ Magical Fruit Tree gives Mgt to 200 at x1, y12. __ Magical Fruit Tree gives Speed to 200 at x1, y7. __ Magical Fruit Tree turns one character to stone at x3, y9. __ Mandugaul at x6, y8. D-3 __ Rift Hole sends you to the Normadic Rift Cavern (E3) at x10, y8. __ Rift Hole sends you to the Normadic Rift Cavern (E3) at x13, y7. __ Lich Lord holds Mr. Wizard captive at x1, y14. __ Tree Bark will give everyone 200 spell points at x3, y14. __ Man looks for Cupie Doll at x7, y13. If given one he will tell you to seek the Pool of Inner Limits at E3 x10, y12. D-4 __ Castle Hillstone at x13, y1. __ N-19 Capitor at x3, y13. __ Quest Removal Elixir at x13, y2. __ Friar Fly and Dark Mage at x8, y4. __ Red Bishop of Battle at x11, y4. __ Free Food at x12, y2. __ Booby Prize at x2, y3. __ Lord Slayer at x5, y2. __ Lord Slayer's Quest: Dragon Lord (D1), Queen Beetle (E2), and the Serpent King (E3). __ Stairs to Dungeon Level One at x10, y13. __ Exit at x8, y15. __ Orc at x0, y0. __ Coral Broach at x1, y14. __ Passage to Woodhaven Dungeon Level One at x15, y15. __ Trade gold for experience at x11, y5. __ Crystal Vial at x15, y14. __ Strength at x11, y1. __ Stairs to Dungeon Level Two at x5, y1. __ Exit at x0, y12. __ Ruby Amulet at x4, y0. __ Fountain makes everyone male at x0, y8. __ Lapis Scarab at x15, y15. __ Experience Well (loss of all gold) at x9, y15. __ Passage to Woodhaven Dungeon Level Two at x7, y10. __ Strengthener at x10, y7. __ Knowledge at x3, y9. __ Dawn's Mist Cavern at x3, y7. __ Passage to Murray's Vacation Island (B4 x0, y8) at x11, y3. __ Dawn at x8, y9. __ Holy Moley and Slick Pick at x4, y11. __ Lucky Charms increase your luck at x12, y7. __ Element Orb (need Todilor, Radicon, Fluxer, and Capitor) at x10, y15. If you have trouble getting it, dismiss a hireling and he may take it with him. __ Lepercon at x7, y14. __ Farm of Fear at x9, y11. __ Sword of Honor at x14, y11. __ Fountain makes all stats go to 40 at x1, y5. __ Fountain makes everyone's level 20 at x3, y10. __ City of Vulcania at x3, y4. __ At the bar eat Fried Troll Liver to meet Thund R. and Aeriel at x4, y2. __ Cavern beneath Vulcania at x10, y0. __ Exit at x10, y0. __ Harry Kari and No Name are at x1, y14. __ Endurance gained at x15, y15. __ Gemmaker Volcano at x15, y15. __ Enchant Item Spell at x3, y3. __ Exit at x0, y15. __ Fire Encasement Spell at x14, y14. __ Fountain kills one character at x11, y2. __ Fire Transmutation Spell at x8, y8. __ Elemental Plane of Fire at x15, y15. __ The Fire Talon is enshrined at x4, y4. Must have Fire Disc. __ Treasure at x0, y0. __ Eat Meal B and go to x2, y6. E-2 __ The Queen Beetle at x11, y6. __ Fountain gives 200 to all stats at x11, y9. __ The Long One (Era 7) at x4, y5. __ Free Food at x14, y4. __ Free Food at x10, y1. E-3 __ The Mighty Serpent King slithers at x5, y6. __ Small oasis, find 40 food at x2, y10. __ Nomadic Rift Cavern at x5, y5. __ Treadmill, increases your speed, at x0, y15. __ Exit at x15, y7. __ Inner Limits Pool at x10, y12. If you have seen the man asking for the Cupie Doll it will give you strength, if not it will melt your equipment. E-4 __ Town of Sansobar at x4, y10. __ Cavern under Sansobar at x10, y0. __ Exit at x12, y7. __ Zombie, gives Admit 8 Pass, at x0, y0. __ Dog Whistle at x12, y3. __ Master Thief Pinaldo Jr. at x0, y12. __ At the Tavern eat one of everything on menu to meet H.K. Phooey at x4, y10. __ Wizard Eye Spell at x7, y4. __ Elemental Plane of Earth at x15, y0. __ Earth Talon rests at x8, y8 (must have Earth Disc). __ Earth Transmutation Spell at x8, y8. __ Fountain famed for healing power at x1, y6. __ Earth Encasement Spell at x14, y1. Misc. __ Green Interleave: One letter after another 2-1-3-4. __ Green Message #1: o_a_ivaoc_eehu_whss_na>eTeno_aoacs_bciltgth_k __ Green Message #2: F_e__iuteeustj__ceetuF>i_virs_ri_sAb_aaoritrs (B3 x12, y2). __ Green Message #3: r_c_nil_ot,eer_h_i_Mtr>_wrl_uopptl._Readlh_het. (B2 x14, y5). __ Green Message #4: __h_dd_bmr___y_irdao_v>.a_gpfprea_crb__aw_ia. __ Green Message: For each individual to become true, see the jury which resides at Mount Fairview. Travel in groups of appropriate class. A Robber can aid all others with their tasks. __ Red Interleave: One letter, then two, and finally three letters. Repeat. Use this order: 8-5-2-6-1-3-9-7-4. __ The Red Interleave: To right ancient wrongs, the solution is very long. The Triple Crown must first be done, with Arena, Monster Bowl and Colosseum to be won. Next the party must split individually so that each may fulfill their personal destiny. Request an audience with the Queen so the Chosen One can be seen. Travel through time with Talons and Orb. Save the dead King from destruction and get the password. Then visit the lake geometrics to find passage to that which you must hurriedly fix. __ Red Message #1: twrs_vist_Arlume_pisoll_est_eQes_tinthtruehemetswhly. __ Red Message #2: entioTn,_woosxt,_tll_fu_eq_ithon_hro_avom_td,ke_ahaurr. __ Red Message #3: 'goneryp_fena_tartn_tthes_a_ueeneeme_de_cti_n._ricaicfix. __ Red Message #4: th_Th_bterd_w_spveasonn_di_he_nTralor_K_gest_ind_u. __ Red Message #5: aciolu_awoneBol_Neiuamayl_R_e_whcal_ts_S_fr_or_lap_tt_h. __ Red Message #6: rt_n_irmuithwse_th_y_lfidue>_thsbeughae_desh_Tgeost_ied. __ Red Message #7: t_ng.estonsnbeustit_periau_o_tO_h_TOadandasio_FeyoVc. __ Red Message #8: Tane_seCre_d_Con._lidch_ay._encCe_averb,_ingetswthe_tomus. __ Red Message #9: Hgs_lolir,_Mai_y_mdhair_tn_ns_n,wit.dwon_pvis_tgh._J. __ Yellow Interleave: Every two letters should be matched 'til the end. Try this way 9-5-6-1-7-4-2-8-3. __ The Yellow Interleave: If personal statistics you'd like to enhance, with circus games you should take a chance. Win dumb prizes, but don't feel bad. You can offer these toys to an old man who can be had. His hut in the wilderness is dwarfed by a tree. For the toy, he gives you a tip for free. Drink from the Inner Limits pool. Though once it was acid, now it is cool. With thirst now thoroughly sated, go back to the circus and play games to raise those statistics which you truly hated. __ Yellow Message #1: sooucemekeumn'caysho_hne_a>oy_tnkLih_,_Wior_bs_o_isru. __ Yellow Message #2: stikthouhaizelfean_bn_s_e.>_gorm__p_iithilytople__wat. __ Yellow Message #3: istoirhoe.,_adthldhae_arror>esree_l.was_t_athe_gosch. __ Yellow Message #4: l___lwi_y_cprfeofo_an_i_ire>he_frotscew__tghk_d_iscs_h. __ Yellow Message #5: _pcsnhs_d_int_Yoe_an_>heou_Dnehoacolw_,_iresstou. __ Yellow Message #6: er_yangata_ddou_to_wiserby>_t_arir_ugid._thgocu_tat_t. __ Yellow Message #7: __na'd,_es_ab_t>n__t_cutss_t_,_ip>fmionnothouacanratily. __ Yellow Message #8: ate__c_snces_br__oe_thdw_F>iv_fthoot__irs_s_taythhied. __ Yellow Message #9: Ifti_ecuul_wbu._es_md.wife>_t_ye.In_Ts_conoed_Came__y. __ Win the blackest of battles and you are half way to a meeting with Queen Lamauda. __ Day 93 is Nature's Day. If on day 93 you cast Nature's Gate Spell you will be sent to the Star Burst and receive the spell of the same name. __ To find Spaz Twit (ancestor of Lord Haart) travel to the 7th Century. __ The Fluxer, Radicon, Todilor, and Capitor are essential to gain the Element Orb. __ To win the Bishop's battle buy three tickets and key in that Bishop's color. Go to the three arenas and then return to that colored bishop. __ Robbers should accompany at least one class or maybe all on their quests to reach their +. __ Pegasus is called Meenu. __ To find the true angel on the Evil Wizard Ybmug follow the Dark path. 1-3-1- (3 or 7)-9-11-A-C-G-I. __ The correct approach to the Good Wizard Yekop follow the path of Light. 2-2-4-6-6-12-A-D-F-I. AWESOME ITEMS- Choose view character at any time. When the message "View Which?" appears, press and hold Left, A, and C in that order. Release all 3 buttons simultaneously. You'll see some strange super powered characters with various items. BONUS CHARACTERS- Select "View Character" and wait for the dot to move onto your character list. Next hold Left + A + C in order. Release all buttons simultaneously and you'll see a list of 10 or so players. These PCs are loaded with goodies like +53 Photo Blades, magic armor, and the occasional quest item! FREE FOOD- In you list of commands select Share and then Food. Do this several times and your entire party's food supply will increase. You may also go beyond the limit of 40 units with this trick. SECRET TREASURE- In order to do this trick you have to place two hirelings in your party. Once you have two hirelings, allow yourself to be attacked by an enemy. After you beat the enemy, dismiss one of your hirelings and search for the treasure chest. When you open the treasure chest, you will find a nice surprise inside. STAR BURST- Cast "Enchant Item", but don't choose an item to enchant. Instead, press the B button to abort the spell in the midst of casting. The "Star Burst" spell will be added to your spell list. End of Game Passwords: __ Password for Square Lake Cavern is WAFE. __ "We, the people of Cron, in order to form a more perfect union, establish Justice, insure domestic tranquillity, provide for the common defense..." __ Answer: PREAMBLE. Code: UYAZKDFA if started with Qa, eca. Code: DFPZAMRP if started with Np, ktp. Weapons: Item: Can Use: Rate: Bonus: Spells: Accurate Sword KPAR 10 Acc+10 Acidic Sword KPAR 10 Acid+15 S3/1 Axe, Battle KPARB 10 Axe, Great KPAB 15 Axe, Hand KPARNB 05 Bardiche KPAB 13 Blazing Axe KPARB 10 Fire+15 Bull Whip KCSRNB 05 Chance Sword KPAR 10 Luck+15 Club, Large All 04 Club, Small All 02 Club, Spiked KPASRNB 06 Cold Blade KPAR 10 Cold+15 S4/1 Cudgel KPACRB 05 Cutlass KPAR 07 Dagger KPASRNB 04 Dagger, Long KPASRNB 06 Dark Trident KPAB 30 AC+15 Divine Mace KPACRB 14 AC+10 C9/1 Dyno Katana KN 20 Elec+15 Lvl+15 Ego Scimitar KPAR 09 Per+12 Electric Axe KPARB 10 Elec+15 S3/4 Electric Sword KPAR 10 Elec+15 S6/5 Energy Blade KPAR 20 Enrg+15 S6/1 Energy Whip KCSRNB 06 Enrg+15 S1/6 Exacto Spear KPARNB 07 Acc+6 Fast Cutlass KPAR 07 Spd+4 Fiery Spear KPARNB 07 Fire+15 S4/3 Fire Glaive KPAB 10 Fire+15 S4/3 Flail KPACR 08 Flamberge KPA 16 Flaming Sword KPAR 10 Fire+15 S4/3 Flash Sword KPAR 10 Enrg+15 S3/4 Force Sword KPAR 20 Mgt+15 Mgt+15 Genius Staff KACSN 16 Int+10 Lvl+15 Glaive KPAB 15 Grand Axe KPARB 20 Mgt+15 Mgt+15 Halberd KPAB 14 Hammer, Great KPACB 14 Hammer, War KPACB 10 Harsh Hammer KPACB 15 Mgt+3 Holy Cudgel PC 10 Per+15 C9/2 Ice Scimitar KPAR 18 Cold+15 S6/3 Ice Sickle KPAB 16 Cold+15 S4/1 Katana KN 10 Knife, Large SPASRNB 05 Knife, Small KPASRNB 03 Looter Knife KPASRNB 06 Thf+15 Lucky Knife KPASRNB 05 Luck+10 Mace KPACRB 07 Magic Sword KPAR 20 Magic+15 Lvl+15 Maul KPACRB 06 Mauler Mace KPACRB 07 Mgt+6 Mighty Whip KCSRNB 06 Mgt+3 Moon Halberd KPAB 30 Luck+15 C7/3 Naginata KN 12 Nunchukas KN 06 Photon Blade K 25 Mgt+15 S9/1 Pike KPAB 12 Power Club All 06 Mgt+3 Power Cudgel KPACRB 05 Mgt+3 Quick Flail KPACR 08 Spd+5 Rapid Katana KN 10 Spd+6 Sabre KPAR 08 Sage Dagger AS 08 Int+15 Lvl+15 Scimitar KPAR 09 Scorch Maul KPACRB 06 Fire+15 Scythe KPAB 09 Sharp Sabre KPAR 08 Fire+15 Shock Flail KPACR 08 Elec+15 S2/2 Sickle KPAB 08 Slumber Club All 04 Sleep+15 S1/7 Sonic Whip KCSRNB 06 PHP+15 C2/4 Soul Scythe KPAB 18 Magic+15 S5/2 Spear KPARNB 07 Speedy Sword KPAR 10 Spd+10 Staff All 08 Stone Hammer KPACB 18 Magic+15 Swift Axe KPARB 20 Spd+15 Spd+15 Sword, Broad KPAR 10 Sword, Long KPAR 08 Sword, Short KPARN 06 Sun Naginata KN 25 AC+15 Lvl+15 Thunder Axe KPAR 20 Mgt+15 S3/4 Titan's Pike KPAB 40 Mgt+15 Mgt+15 Trident KPAB 11 Tri-Sickle KPAB 24 True Axe KPARB 10 Acc+5 Wakizashi KN 08 Wind Staff S 16 Int+15 S7/4 Missile Weapons: Ancient Bow KPA 35 Acc+15 Acc+15 Blowpipe KPASRNB 04 Burning Bow KPARN 08 Fire+10 C3/5 Cinder Pipe KPASRNB 04 Fire+10 S4/3 Crossbow KPARN 08 Death Bow KPA 24 Luck+15 Lvl+15 Energy Sling SKARNB 10 Enrg+15 S1/3 Fireball Bow SPAN 10 Fire+15 S4/3 Giant Sling KPARNB 15 PHP+15 Mgt+15 Great Bow KPA 12 Long Bow KPAN 10 Meteor Bow KPA 24 AC+15 S8/3 Pirates' Crsbow KPARN 08 Thf+10% Acc+15 Quiet Sling KPARNB 05 Sleep+15 C2/6 Shaman Pipe KPASRNB 04 Magic+10 SpLvl+1 Short Bow KPAN 06 Sling KPARNB 05 Star Bow KPA 24 Enrg+15 S9/3 Voltage Bow KPAN 10 Elec+10 S3/4 Armor: Acid Shield KPCRB 03 Acid+15 Bronze Ch. Mail KPACR 06 PHP+15 Bronze Helm KPCB 02 PHP+15 Bronze Pl. Mail KP 08 PHP+15 Bronze Ring Mail KPACRN 05 PHP+15 Bronze Scl. Mail KPACRNB 04 PHP+15 Bronze Shield KPCRB 03 PHP+15 Bronze Spl. Mail KPC 07 PHP+15 Chain Mail KPACR 06 Cold Shield KPCRB 03 Cold+15 Electric Shield KPCRB 03 Elec+15 Fire Shield KPCRB 03 Fire+15 Gold Ch. Mail KPACR 08 Luck+15 Lvl+10 Gold Helm KPCB 04 Luck+15 Lvl+5 Gold Pl. Mail KP 12 Luck+15 Lvl+15 Gold Ring Mail KPACRN 07 Luck+15 Lvl+10 Gold Scl. Mail KPACRNB 06 Luck+15 Lvl+10 Gold Shield KPCRB 07 Luck+15 Gold Spl. Mail KPC 09 Luck+15 Lvl+12 Helm KPCB 02 Iron Ch. Mail KPACR 06 Sleep+15 Iron Helm KPCB 02 Sleep+15 Iron Pl. Mail KP 08 Sleep+15 Iron Ring Mail KPACRN 05 Sleep+15 Iron Scl. Mail KPACRNB 04 Sleep+15 Iron Shield KPCRB 03 Sleep+15 Iron Spl. Mail KPC 07 Sleep+15 Leather Suit KPACRNB 03 Magic Shield KPCRB 05 Magic+15 Padded Armor All 02 Plate Armor KP 10 Plate Mail KP 08 Ring Mail KPACRN 05 Scale Armor KPACRNB 04 Shield, Great KPCRB 03 Shield, Large KPCRB 02 Shield, Small KPCRB 01 Silver Ch. Mail KPACR 06 Enrg+15 Silver Helm KPCB 03 Enrg+15 Silver Pl. Mail KP 08 Enrg+15 Silver Ring Mail KPACRN 05 Enrg+15 Silver Scl. Mail KPACRNB 04 Enrg+15 Silver Shield KPCRB 03 Enrg+15 Silver Spl. Mail KPC 07 Enrg+15 Splint Mail KPC 07 Copyright © 1997 Angelique Ochs. All rights reserved.
Pra deixar este post mais animado, resolvi meter aqui também o unboxing e teste que fiz do cartucho Might and Magic 2 do Mega Drive, o que foi a estréia da nossa série Memorabilia:
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