Dicas e trapaças para o Alien Storm de Mega Drive

Tem como mudar créditos iniciais, evitar perder vida, códigos Game Genie e mais.


Publicado em 8 de janeiro de 2026.

Nesta publicação, encontram-se dicas, trapaças e guias para a versão de Mega Drive de Alien Storm que devem te dar uma boa vantagem para detonar este briga de rua 16-bit, que pode ser descrito grosso modo como um Golden Axe de ficção científica, com inspiração em O Enigma de Outro Mundo (1982) e uma pegada de Caça-Fantasmas.

Pra quem não conhece, Alien Storm é um jogo de luta beat ‘em up com rolagem lateral da Sega que foi lançado originalmente em 1990, o que aconteceu nos fliperamas. Numa partida, que pode ser conduzida no single-player ou co-op, você controla um dos três heróis da equipe Alien Busters — Karen (ou Karla), Garth (ou Gordon) e Scooter —, cada um com ataques e peculiaridades únicas. Eles partem pelas fases para encarar um grande número de alienígenas lovecraftianos homicidas que podem se disfarçar de objetos de rua e absorver outras criaturas. O game é um dos clássicos da firma e foi portado para várias outras plataformas, como Master System, ZX Spectrum, Commodore 64, Amstrad CPC, Windows e outras, além do Mega Drive/Genesis.

Os macetes que reuni aqui consistem em selecionar créditos iniciais, evitar perder vidas, não gastar energia, não sofrer dano dos inimigos, iniciar em qualquer missão, créditos infinitos e outros esquemas. Também tem um guia que cobre os modos de game e os inimigos do Alien Storm de Mega, um vídeo que leva o título até o final e uma gameplay do jogo rodando diretamente no console. A propósito, se quiser, temos as manhas do Alien Storm de Master também.

Evitar perder vidas

Selecione o Scooter (o robô). Este esquema só funciona com ele. Daí, sempre que você perder toda a sua energia e for derrotado, use seu ataque especial. Scooter voltará correndo para a tela e você poderá controlá-lo novamente, apesar de ter sido derrotado anteriormente.

Selecionar número inicial de créditos

Acesse a tela Options no menu principal e, imediatamente, pressione Cima, Baixo, C, Baixo, B, B, B, Cima, C. Pressione Start para retornar ao menu principal. Daí, entre no Sound Test e pressione Start para voltar de novo ao menu principal. Se você tiver feito tudo certo, ao entrar no Options novamente, vai aparecer uma seleção de Credits (Créditos), nesta tela.

Note que estes comandos consideram os controles originais do Mega Drive. Se estiver jogando num emulador, configure os inputs direito aí.

GameGenie Códigos Game Genie

As senhas desta seção garantem muitas mamatas, mas são de Game Genie, aquele dispositivo das antigas e algo que emuladores como o Fusion têm suporte (no caso, File > Game Genie / PAR):

  • EABT-AA4W – Senha mestre. Tem que ser ativada para as outras funcionarem.
  • AB8A-AACW – O ataque especial não consome energia.
  • AB8A-ANCW – O ataque especial usa metade da energia normal.
  • R1DT-A60R – Os ataques normais não usam energia.
  • P1DT-BD0R – Ataques normais ganham energia ao invés de perder.
  • AA4A-BB96 – Começa com energia completa.
  • AJ7A-AA3R – Créditos infinitos.
  • AB9T-CTE0 – Cada unidade de energia vale 2 vezes mais.
  • AB9T-DAE0 – Cada unidade de energia vale 4 vezes mais.
  • AB9T-CAN0 – Cada unidade de energia vale 8 vezes mais.
  • 9WET-BCS4 + CWET-B998 + ACET-AGH6 – Iniciar na Missão 2: Expel the Aliens
  • 9WET-BCS4 + CWET-B998 + ACET-ANH6 – Iniciar na Missão 3: Alien’s Nest
  • 9WET-BCS4 + CWET-B998 + ACET-A2H6 – Iniciar na Missão 5: Save the Laboratory
  • 9WET-BCS4 + CWET-B998 + ACET-A8H6 – Iniciar na Missão 6: Night Crawler
  • 9WET-BCS4 + CWET-B998 + ACET-BEH6 – Iniciar na Missão 7: Destroy the UFO
  • 9WET-BCS4 + CWET-B998 + ACET-BLH6 – Iniciar na Missão 8: Final Battle
  • ALXT-AA4Y – Não leva dano da maioria dos ataques alienígenas.
  • AJEA-CA7R – Os aliens das seções de galeria de tiro não infligem dano nos jogadores.

Guia de modos e inimigos do Alien Storm

O texto abaixo é de autoria de Mysterious Bob e aborda os modos de game e os inimigos deste brawler. O detonado está sem alterações, o que significa que está em inglês:

 _______ __ __              _______ __                       
|   _   |  |__.-----.-----.|   _   |  |_.-----.----.--------.
|.  1   |  |  |  -__|     ||   1___|   _|  _  |   _|        |
|.  _   |__|__|_____|__|__||____   |____|_____|__| |__|__|__|
|:  |   |                  |:  1   |                         
|::.|:. |                  |::.. . |                         
`--- ---'                  `-------'                         
                                                          

Alien Storm

Mode and Enemy Guide by Mysterious Bob
                                                                               .




VERSION HISTORY
______________________________

Version 0.1 11/09/04
Very basic template is made. The modes have been completed and work has started
on the aliens.

Version 0.2 14/09/04
Complete. Only left needed is a spell check.




____ ____ _  _ ___ ____ _  _ ___ ____ 
|    |  | |\ |  |  |___ |\ |  |  [__  
|___ |__| | \|  |  |___ | \|  |  ___]                                       
______________________________

Use the find feature in your browser (shortcut is usually ctrl+f) and search
for the index number to skip to it.


0.1 Introduction
0.2 Normal Mode
0.3 Running Mode
0.4 Shooting mode
0.5 The Aliens
0.6 Credits





0.1
_ _  _ ___ ____ ____ ___  _  _ ____ ___ _ ____ _  _ 
| |\ |  |  |__/ |  | |  \ |  | |     |  | |  | |\ | 
| | \|  |  |  \ |__| |__/ |__| |___  |  | |__| | \|
______________________________

NOTE: I am British so I will be refering to the Genesis as the Megadrive. Just
wanted to point this out before I begin.


I love the Megadrive. I love scrolling beat em ups.
I remember owning one of those '3 games on a single cart'. Or two. My memory
of what MD games I owned and which ones I had borrowed is a bit vauge now.
What I do remember however is one of the games on these cartridges was Alien
Storm, a very underrated side scrolling fighter. It was overshadowed by games
such as Streets Of Rage and Alien Storm's very own father; Golden Axe. The game
was lost in time.


This feeling of underattedness came across me again when I discovered that
Alien Storm has no FAQs to it's name on GameFAQs.com. That's why I decided
my first FAQ should be of this great game.





0.2
_  _ ____ ____ _  _ ____ _       _  _ ____ ___  ____ 
|\ | |  | |__/ |\/| |__| |       |\/| |  | |  \ |___ 
| \| |__| |  \ |  | |  | |___    |  | |__| |__/ |___ 
______________________________

I will be referring to the normal fighting mode as simply 'normal mode'.


NORMAL MODE CONTROLS

> D-Pad: Move (duh)
> A: Special attack
> B: Attack
> c: Roll
> B, B, B: Combo attack
> C, B: Dive
> Forward, forward+hold: Run
> Forward, forward+hold, B: Running attack
> Forward, forward+hold, C: Jump
> Forward, forward+hold, C, B: Jump attack


NORMAL MODE TIPS

> The combo is the most simple attack in the game. Just go up to the alien that
  must die and keep hitting B. Simple eh? It will sometimes be extended with a
  pistol/uzi/machinegun but not every often.
> The running attack does far more damage than you think.
> Use the roll when trapped in the corner of the screen by aliens to escape.
> The dive is very weak but knocks the enemy over. Useful when you have aliens
  coming at you from both the left and right.
> Only use your special attack in desperate situations. It uses a LOT of your
  energy. I reccomend you save your energy for the bosses and the final stage.
> The jump attack is the most powerful single move in the apart from the
  special attack. However even when you've mastered performing the move, it
  is very hard to hit any of the aliens with it as will move up or down when
  you jump over them.
> As far as I know, all three characters play exactly the same which is why I
  didn't include a character chapter. Just choose the character you think
  looks the best!
> On the last level only enter the door to the far right.





0.3
____ _  _ _  _ _  _ _ _  _ ____    _  _ ____ ___  ____ 
|__/ |  | |\ | |\ | | |\ | | __    |\/| |  | |  \ |___ 
|  \ |__| | \| | \| | | \| |__]    |  | |__| |__/ |___ 
______________________________

Running mode, speed mode, call it what you want it's the bit when you run at
superhuman speed.


SPEED MODE CONTROLS

> D-Pad: Move
> A: Special attack
> B: Fire
> C: Jump


SPEED MODE TIPS

> Running mode is incredbly easy and you should have no problem with it
  whatsoever.
> There are only two appearences of running mode.
> You have the ablity to jump. Use it.
> Shoot all the aliens as quickly as you can before they begin to stockpile
  on the screen.
> If you turned rapid fire on at the options screen you can simply just hold
  down B to fire constantly.
> Never use your special during running mode even when faced with the UFO.





0.4
____ _  _ ____ ____ ___ _ _  _ ____    _  _ ____ ___  ____ 
[__  |__| |  | |  |  |  | |\ | | __    |\/| |  | |  \ |___ 
___] |  | |__| |__|  |  | | \| |__]    |  | |__| |__/ |___   
______________________________

Shooting mode is... the mode... where you... shoot...


SHOOTING MODE CONTROLS

> D-Pad: Move crosshair
> B: Fire


SHOOTING MODE TIPS

> Whatever is behind the the crosshair when you press fire will take damage.
  Obviously.
> Completly wreck the place to discover lots of energy cans.
> Don't shoot humans. This will take life away from you (like in The House Of
  The Dead).
> If you turned rapid fire on at the options screen you can hold down B to
  fire constantly.
> The way to play shooting mode is to never stop pressing B.
> Never stop your crosshair. Keep moving and 'sweep' the crosshair though
  aliens without slowing. Sounds strange but it
  works very well for taking out loads of Aliens and destroying the stream of
  projectiles fired at you by Fattos.
> You cannot use your special attack in shooting mode.




0.5
___ _  _ ____    ____ _    _ ____ _  _ ____ 
 |  |__| |___    |__| |    | |___ |\ | [__  
 |  |  | |___    |  | |___ | |___ | \| ___] 
______________________________

Ah the aliens. Invading us from space... can't we all get along? Nah, blowing
them away is too much fun!

I have given the aliens very poor names. I want the names to be memorable
rather than clever so you know which aliens I'm taking about.
_____

NORMAL MODE ALIENS
_____

NAME: Fatto

APPREARENCE: Big and fat. Fleshy. Has a huge mouth.

MOST COMMON COLOUR: Pink.

ATTACKS: Whip, cough, swallow, jumping swallow.

NOTES:
> The standard power over speed enemy.
> Be careful not to be swallowed because it can take off A WHOLE LIFEBAR
  unless you react quickly and hit B as fast as you can.
> Use the roll to avoid their whip attack and counter.

DIFFICULTY: 7/10
_____

NAME: Creeper

APPEARENCE: Your everyday household alien. Some may say it looks like a
Gremlin.

MOST COMMON COLOUR: Green.

ATTACKS: Scratch, fire breath, nibble.

NOTES:
> Only difficult in numbers which is why they're always in high numbers.
> The common green creeper requires only a single combo attack to
  destroy.
> Don't let your guard down, they are very fast.
> Their arms are longer than you might first think so keep relative
  distance.
> Highly aggresive.
> Can jump on your face and nibble away at your flesh. Hit B quickly to
  throw them off before it's too late.

DIFFICULTY: 5/10
_____

NAME: Snail

APPEARENCE: It's pretty much a slug like thing with varying 'shells'.

SHELLS: A barrel, a postbox, a trashcan, an alien plant.

ATTACKS: Slap, can toss, throw.

NOTES:
> Hardly any threat.
> Just get them out the way quickly then concentrate on the real threats.

DIFFICULTY: 3/5
_____
                                                                          .
NAME: Flyguy

APPEARENCE: Wings. Very insect-like apart from the face and the giant
hands.

MOST COMMON COLOUR: Pink.

ATTACKS: Spit, drop.

NOTES:
> Usually hang-out in groups of 4.
> Can often take a large amount of damage which hardly helps.
> Their movement pattens are pretty unpredictable too.
> Thier attacks have a very short range so just try and hit them from a
  distance.
> Not particually aggresive.

DIFFICULTY: 6/10
_____

NAME: Kangeeoo

APPEARENCE: Looks like a mutated kangaroo.

Attacks: Baby fire, kick.

NOTES:
> Always in huge numbers.
> The baby fire is very hard to avoid. Move up/down or roll to dodge it.
> Cannot fall over.
> Very difficult to follow paths.
> Jump rather than walk/run/crawl etc.
> Only appears in the final level.

Difficulty: 7/10
_____

NAME: Neuro
                                                                          .
APPEARANCE: Huge. Has a face that looks like an old man with a wart on
their nose.

ATTACKS: Double shock (front), tail shock (back), eye shot.

NOTES:
> One of two boss characters.
> VERY difficult. Take extreme caution.
> Attack only from the front as the tail shock has a much larger range
  than the front.
> Use long range attacks only.
> If you can, use the jump fire.
> Use a single special attack but no more.
> The eye shot can be destroyed by attacking it. Act quickly before it hits
  you.
> Makes only two appearences in the whole game.

DIFFICULTY: 9/10
_____

NAME: Eyecone

APPEARENCE: It's a giant cone shaped alien with many eyes and tubes to
fire bombs.

ATTACKS: Bomb.
                                                                          .
NOTES:
> By far the most difficult alien in the game.
> Always keep a distance from it.
> Use long range attacks only.
> Remember ARR: Attack, Retreat, Repeat. The fight will take longer but
  could save you a whole lot of health.
> Do not attempt the jump attack.
> Thankfully, it makes only a single appearence in the entire game.

DIFFICULTY: 10/10
_____

NAME: Divitnar plant

APPEARENCE: A strange alien plant with a large stalk and a round flower
that sways from left to right.

Attacks: Cough.

NOTES:
> Cannot be killed, only stunned.
> Static.
> Will use a cough attack if you go to close.
> Use the plant to your advantage, when an alien is over it, attack.

DIFFICULTY: 2/10
_____

NAME: Craynott plant.

APPEARENCE: Large purple plant.

NOTES:
> Completely harmless.
> Will leave a health pickup when killed.
> You will only encounter these if you don't take the shortest route in
  the final level (take only the door futhest to the right).
> More of a benefit than a threat.

DIFFICULTY: N/A
_____

SHOOTING MODE ALIENS
_____

NAME: Creeper.

APPEARENCE: A creeper... in your face!

Attacks: Slash, coughball.

NOTES:
> If you see them walking around in the background shoot them before
  they jump at you.
> Shoot them in mid-air ASAP.
> You can shoot the coughball before it actually hurts you.

DIFFICULTY: 6/10

_____

NAME: (Flying) Fatto

APPERANCE: A fatto with unchanged sprites. Often in their flight form.

ATTACKS: Chomper, chomper stream.

NOTES:
> More of a threat than Creepers.
> You can shoot the chompers before they hurt you.
> Make your gun travel with the chomper stream to shoot every single
  one down without being hurt.
> Shoot the flying fattos down ASAP before they begin their chomper stream.

DIFFICULTY: 8/10

_____

NAME: Deathset

APPEARENCE: Two forms. A worm like creature and a spiked ball.

ATTACKS: Suicide bomb.

NOTES:
> The spiked balls will fly at you. Shoot them down.
> If you see a worm, shoot it as it will quickly turn into a short range
  spiked ball.
                                                                          .
DIFFICULTY: 3/10
_____

NAME: Kangeeoo

APPEARENCE: The same, only facing you.

ATTACKS: Baby fire.

NOTES:
> Only moves along the bottom of the screen.
> Shoot the baby before it hurts you.

DIFFICULTY: 4/10

NAME: Giant Creeper

APPEARENCE: A giant version of a Creeper.

NOTES:
> Has no attacks and is ultimately harmless.
> Walks from left to right at the top of the screen.
> The only thing you will gain from killing it is a higher score.

DIFFICULTY: N/A
_____
                                                                          .
NAME: Master Brain

APPEARENCE: A giant brain with an eye.

NOTES:
> The final boss.
> Has no attacks whatsoever.
> Shoot the other aliens. Once they're all dead, shoot Master Brain
  until it explodes.

DIFFICULTY: N/A
_____
                                                                          .
RUNNING MODE ALIENS
_____

NAME: Spider creeper

APPEARENCE: A Creeper that has spouted spider legs for fast running.

NOTES:
> Can only hurt you if you touch them.
> Stay out of their lane and shoot them if they cross into yours.

DIFFICULTY: 3/10
_____

NAME: Flying Fatto
                                                                          .
APPEARENCE: A Fatto that has grown wings for low altitude flight.

ATTACKS: Cough

NOTES:
> Jump over the cough attacks.
> Have higher HP than Spider Creepers so gun these down first.

DIFFICULTY: 5/10
_____

NAME: Flyguy

APPEARENCE: A completely unchanged Flyguy.

NOTES:
>Like Spider Creepers, they can only hurt you if you bump into them.
> Fly in groups of 3 in single file.
> Have relatively high HP.
> Slow, predictable paths compared to Spider Creepers.

DIFFICULTY: 4/10
_____

NAME: UFO

APPEARENCE: Not an alien, but a creation of the aliens.

ATTACKS: Spike log.

NOTES:
> The only boss alien in running mode.
> Jump over the spike logs being careful so you won't land on another one.
> When a certain amount of damage has been taken, a large chunk of the
  ship will break off. Move down to avoid it. Do not attempt to jump over.

DIFFICULTY: 8/10
_____





                                                                          .
0.6
____ ____ ____ ___  _ ___ ____ 
|    |__/ |___ |  \ |  |  [__  
|___ |  \ |___ |__/ |  |  ___] 
______________________________
                               

This entire FAQ was written by Mysterious Bob. You may host it but only if
you give me full credit.

ASCII headers: www.flamingtext.com

And you! Seriously! No, don't throw up! :P

Playthrough

A seguir, temos um vídeo do canal World of Longplays que leva o Alien Storm de Mega até zerar, sem comentários. A jogatina foi conduzida por MadMatty, que pode ou não ter usado savestates e zerou três vezes o game, uma com cada personagem. Embora a playthrough não tenha sido publicada especificamente como walkthrough/detonado, pode ajudar com certeza, nem que seja um pouco:

Extra

Temos aqui uma gameplay do Alien Storm de Mega Drive que também compartilha algumas informações e curiosidades sobre este beat ‘em up. Foi também o o segundo episódio da Mega Nostalgia, nossa série de nossa série a respeito da Sega e seus lançamentos.

O vídeo foi gravado com uma câmera sem muitos recursos filmando diretamente a televisão, portanto, a imagem não é das mais perfeitas. O som foi capturado separadamente e sincronizado na hora da edição, porém o som deste game no Mega Drive da Tec Toy, pelo menos antes da atualização, era terrível assim mesmo. Apesar da gambiarra, a qualidade não ficou das piores. Dá para dar uma fragada boa no game:


Então tá tudo aí dentro.

Acho que, com estas manhas, qualquer jacu será capaz de zerar o Alien Storm de Mega/Genesis na moleza. Se surgir mais alguma dica, volto aqui e atualizo o post, e você pode ajudar neste sentido, deixando suas complementações, correções e duvidas nos comentários.

Considere também deixar de ser munheca de samambaia e tornar-se nosso apoiador para financiar nossa campanha de dominação mundial! Agradeço desde já!

Abraços!

Mais dicas para Mega Drive

Informações adicionais

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