Character Class Graphics

26 de junho de 2012

Character Class Graphics (Version 1) é um script de SephirothSpawn, feito em 2006, que foi projetado para permitir que o seu herói mude de gráficos quando muda de classe.

Você pode controlar os sprites de ambos battlers e characters separadamente.

A instalação é muito simples, mas você também vai precisar do Standart Development Kit, o SDK. Você deve adicionar o código do Character Class Graphics, acima do Main e abaixo do SDK. O código está logo abaixo:

#==============================================================================
# ** Character Class Graphics
#------------------------------------------------------------------------------
# SephirothSpawn
# Version 1
# 2006-08-01
#------------------------------------------------------------------------------
# * Description :
#
#   This script was designed to allow your character to change graphics when
#   they change their class. You can control both battlers and character
#   sprites seperately.
#------------------------------------------------------------------------------
# * Instructions :
#
#   Place The Script Below the SDK and Above Main.
#   To Customize your characters, refer to the customization instructions.
#------------------------------------------------------------------------------
# * Customization :
#
#   <Sprite_Type> = { actor_id => { class_id => [filename, hue], ... }, ... }
#
#   0 as an actor id to use as a default for all actors, unless otherwise
#   redefined by the actor.
#------------------------------------------------------------------------------
# * Syntax :
#
#   Battler Graphic Information
#    - <game_actor>.seph_get_battler_graphic(class_id)
#
#   Character Graphic Information
#    - <game_actor>.seph_get_character_graphic(class_id)
#
#   Will Return [filename, hue] or nil (nil being no graphic specified)
#==============================================================================

#------------------------------------------------------------------------------
# * SDK Log Script
#------------------------------------------------------------------------------
SDK.log('Character Class Graphics', 'SephirothSpawn', 1, '2006-08-01')

#------------------------------------------------------------------------------
# * Begin SDK Enable Test
#------------------------------------------------------------------------------
if SDK.state('Character Class Graphics')

#==============================================================================
# ** Game_Actor
#==============================================================================

class Game_Actor < Game_Battler
  #--------------------------------------------------------------------------
  # * Actor Class Graphics
  #
  #  ~ {actor_id => {class_id => [name, hue], ... }, ... }
  #    ** DO NOT DELETE 0 VALUE (It's A Default For All Actors)
  #--------------------------------------------------------------------------
  Actor_Class_Battlers = {
    0 => {}
  }
  Actor_Class_Characters = {
    0 => {},
    1 => {1 => ['001-Fighter01', 0], 2 => ['009-Lancer01', 0]}
  }
  #--------------------------------------------------------------------------
  # * Alias Listings
  #--------------------------------------------------------------------------
  alias seph_chrgrphcs_gmactr_setup setup
  alias seph_chrgrphcs_gmactr_cid= class_id=
  #--------------------------------------------------------------------------
  # * Setup
  #--------------------------------------------------------------------------
  def setup(id)
    # Original Setup
    seph_chrgrphcs_gmactr_setup(id)
    # Update Graphics
    seph_update_graphics
  end
  #--------------------------------------------------------------------------
  # * Class ID
  #--------------------------------------------------------------------------
  def class_id=(class_id)
    # Original Class ID
    self.seph_chrgrphcs_gmactr_cid=(class_id)
    # Update Graphics
    seph_update_graphics
    # Refresh Player
    $game_player.refresh
  end
  #--------------------------------------------------------------------------
  # * Update Graphics
  #--------------------------------------------------------------------------
  def seph_update_graphics
    # Reset Character & Battler Name & Hue
    character_info = seph_get_character_graphic
    unless character_info.nil?
      @character_name, @character_hue = character_info[0], character_info[1]
    end
    battler_info   = seph_get_battler_graphic
    unless battler_info.nil?
      @battler_name  , @battler_hue   = battler_info[0]  , battler_info[1]
    end
  end
  #--------------------------------------------------------------------------
  # * Get Character Graphic
  #--------------------------------------------------------------------------
  def seph_get_character_graphic(class_id = @class_id)
    # If Actor Defined
    if Actor_Class_Characters.has_key?(@actor_id)
      # If Class ID
      if Actor_Class_Characters[@actor_id].has_key?(@class_id)
        # Return Values
        return Actor_Class_Characters[@actor_id][@class_id]
      end
    # If Default Defined
    elsif Actor_Class_Characters[0].has_key?(@class_id)
      # Return Default
      return Actor_Class_Characters[0][@class_id]
    end
    # Return Nil
    return nil
  end
  #--------------------------------------------------------------------------
  # * Get Battler Graphic
  #--------------------------------------------------------------------------
  def seph_get_battler_graphic(class_id = @class_id)
    # If Actor Defined
    if Actor_Class_Battlers.has_key?(@actor_id)
      # If Class ID
      if Actor_Class_Battlers[@actor_id].has_key?(@class_id)
        # Return Values
        return Actor_Class_Battlers[@actor_id][@class_id]
      end
    # If Default Defined
    elsif Actor_Class_Battlers[0].has_key?(@class_id)
      # Return Default
      return Actor_Class_Battlers[0][@class_id]
    end
    # Return Nil
    return nil
  end
end

#--------------------------------------------------------------------------
# * End SDK Enable Test
#--------------------------------------------------------------------------
end

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