Trapaças, dicas e detonados do Alien Storm de Master System
Trapaças, dicas e detonados do Alien Storm de Master System, incluindo vida infinita, recuperar energia, saltar fases, guia em texto e um esquema pra evitar morrer.
Neste artigo, temos reunidos alguns macetes e guias para o beat ‘em up Alien Storm, o Golden Axe de ficção científica, em sua versão para o nosso querido console 8-bit da Sega.
Pra quem não conhece, o Alien Storm é um jogo de luta que saiu originalmente em 1990, aos fliperamas, onde um sujeito que parece o Elvis, uma mina e um robozinho enfrentam peculiares criaturas alienígenas que parecem ter saído da mente do filme Enigma do Outro Mundo e/ou da mente de H. P. Lovecraft. A sua versão de Master System foi lançada em 1991.
As trapaças, dicas e detonados neste artigo incluem vida infinita, recuperar energia, saltar fases, guia em texto, um esquema pra evitar morrer e um playthrough que mostra o Alien Storm de Master System sendo totalmente zerado.
Mas agora chega de falação. Vamos ao que interessa.
Modo de trapaça
O Alien Storm de Master System tem um modo de trapaça que permite recarregar/reduzir vida e energia e saltar de fases.
Para ativar tal modo, na tela de título, pegue o controle do jogador 2, segure o direcional pra cima e, sem soltar, pressione 1, 2, 1. Isto fará com que um ‘S’ apareça no topo direito da tela.
Agora, inicie uma partida. No controle 2, pressione 1 ou 2 para saltar fases ou aperte o direcional pra cima para restaurar toda vida e energia. Se apertar pra baixo, vai perder 10% de vida e energia.
Evitar morrer
Se você estiver jogando com o robô (Scooter), use o especial quando ele perder toda a sua energia e for derrotado. O Scooter irá correr de volta para a tela e você poderá controlá-lo novamente, apesar dele ter sido morto antes.
Atenção: só funciona com o robozinho essa manha, e o especial tem que ser executado assim que ele cair no chão sem energia. Aparentemente, isso funciona também na versão de Mega Drive deste game.
Vida infinita
A manha de vida finita no Alien Storm de Master é um código para o dispositivo Action Replay (PAR) que pode ativado com o próprio, se você possuí-lo e estiver jogando no console, no Emulicious (Tools > Cheats), Fusion (File > Game Genie / PAR) ou em outros emuladores que tem suporte.
Este código te deixa totalmente invulnerável: 00C1 1310.
Guide and Walkthrough
A seguir, temos um texto de autoria de Frankie_Spankie, quem destrinchou o Alien Storm de Master System de cabo a rabo. Tem controles, quantidade de monstros em cada fase, dicas para vencer os chefões etc.
Além de ter feito esse detonado completaço, autor é gente boa o suficiente pra deixar-nos copiar o texto em nosso site, mas original e sem modificações, o que implica estar em inglês:
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/ / | | |/ _ '_ ___ | __/ _ | '__| '_ ` _
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Table of Contents
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1. - Introduction
1.1 - Controls
1.2 - HUD
1.3 - Characters
1.4 - Stage Types
1.5 - Items
2. - Enemies
3. - Walkthrough
4. - Bosses
5. - Cheats
6. - Legal Disclaimer
The best way to read this guide is to go through all the sections one at a
time. That may seem obvious but the way I wrote the walkthrough section is to
describe each section of enemies you have to fight off. Learn how they're named
in the enemies section, which appears prior to the walkthrough section. You'll
also want to make sure to understand each stage type which I go into better
detail in the introduction area. When using the walkthrough section of this
guide, just make sure you have the previous sections already read and
understood so you know what's coming up in each stage and section.
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1. - Introduction
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1.1 - Controls
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ACTION SCREENS
* D-Pad - Move Character
* Button 1 - Attack
* Button 2 - Forward Flip
* Start - Pause
* Button 1+2 - Special Ability (Clears all enemies on screen)
FAST-SCROLLING SCREENS
* D-Pad - Move Character
* Button 1 - Attack
* Button 2 - Jump
* Start - Pause
* Button 1+2 - Special Ability (Clears all enemies on screen)
3D SHOOTING SCREENS
* D-Pad - Move Crosshair
* Button 1 - Shoot
* Button 2 - Shoot
* Start - Pause
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1.2 - HUD
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The HUD is entirely on the bottom of the screen. There are five icons on the
HUD. They are:
* Top Left - Mission #
* Bottom Left - Stage #
* Middle - Character
* Top Right - Life
* Bottom Right - Energy
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1.3 - Characters
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There are two characters in Alien Storm. They don't play differently and they
are equally powerful. The only difference is the character model and attack
animations.
GORDON
* Primary Fire - Gun
* Special Ability - Bomb
SLAMMER
* Primary Fire - Whip
* Special Ability - Self-Destruct
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1.4 - Stage Types
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ACTION
Actions stages are your typical beat 'em up stages. You will slowly walk
through the stage and the scene will freeze while enemies approach. Attack
all the enemies until they die and a big "Go!" marker will appear on the
right side of the screen, letting you know you may progress.
3D SHOOTING
3D shooting stages can be frustrating at times for sure. A crosshair will
appear on screen, which you control with the d-pad, and you have to shoot
a lot of enemies that will appear throughout the screen. One thing to note
is this is the only game mode where the special ability is disabled.
FAST-SCROLLING
Fast scrolling stages are kind of like a mix of beat 'em up and shoot 'em
up stages. Your character is constantly moving to the right at a high speed
and enemies appear from the right side. They will move around a little bit
but you don't have to kill them all to proceed.
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1.5 - Items
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* Life Unit - Refills a Portion of Your Health
* Energy Unit - Refills a Portion of Your Energy
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2. - Enemies
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Action
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SLIME Slimes look kind of like little pepperonis. They just slip
around in a gelatinous state and die in one hit.
TRASH ALIEN Trash aliens look like snakes wrapped around garbage cans. They
just walk around trying to bite you and take on hit to kill.
BLOB Blobs look kind of like a snail made of slime. They have a head
that can stretch out and bite you. They also try to shoot at
you. Sometimes when you hit them once, they will fall into a
smaller alien and try to run around and hit you. One more hit
will kill the smaller alien. Sometimes after hitting them once,
they just die and that's the end of them.
JUMPERS Jumpers are little green aliens that will walk around and jump
towards you. They only take one shot to kill but be careful
because their attacks can surprise you.
SNAKE Snakes are pretty much the same as jumpers except with a small
twist. They take one shot to kill but similar to some blobs,
they will sometimes break into a smaller alien you have to
attack one more time to kill again.
SLAPPER These are similar to snakes. They just have a slightly further
attack reach. They take one hit to kill and will sometimes
break off to a smaller alien which will take another attack to
kill.
HEAD Heads look like little floating heads with wings. They will
mostly randomly appear out of blobs or snakes and only take one
hit to kill. Only very rarely do they spawn on their own.
HOPPER Hoppers only appear in late game. They move around, slightly
faster than everyone else, and try to shoot at you. They only
take one hit to kill but can deal damage easier than any other
alien you've faced so far. They could break off into a smaller
alien occassionally.
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3D Shooting
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GREEN ALIENS Green aliens are very common. They will appear in a row, move
back and forth a few times while ducking, and throwing some
kind of projectile at you. Two shots will kill them.
GRAY ALIENS Gray aliens are a lot smaller and will slowly come out in the
middle, shoot a couple times at you, and move slowly off screen
on the bottom row. Two shots will kill them.
YELLOW ALIENS Yellow aliens will quickly appear on the bottom of the screen,
claw at you, and then quickly run off the same side they came
in from. Two hits will kill them.
BIG ALIEN Big aliens are also yellow with green shoulders. They will be
in the back row and move very slowly. They will throw something
at you and then walk off screen the same side they appeared
from. They take 10 hits to kill.
DIVERS Divers will drop from the ceiling and dive straight for you.
They will die in 1 hit.
SLIDER Sliders are worthless but they appear so I'll add them to this
guide. They don't attack and just slide along the ceiling. One
shot will kill them but there's not much point in taking focus
away from other aliens just to kill them.
RED ALIENS Red aliens will appear in a row and quickly move back and
forth. They move so quick it could be hard to hit them. They do
throw objects at you but they will die in 1 shot.
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Fast-Scrolling
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RED RUNNERS Red runners will stay on the same vertical plane and just run
to the leftand then back to the right once it reaches the far
left side. They only take one shot to kill.
GRAY FLIES These will fly from right to left and then move up or down,
then fly back to the right. Before they fly off screen, they
will then fly back to the left one more time before flying
off screen to the right. They take 3 hits to kill.
RED FLIES Red flies are kind of a mixture of red runners and gray flies.
They will come from right to left, fly up or down when they
reach trhe left side, and then fly back to the right but just
go straight off screen instead of looping back. They take one
shot to kill.
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3. - Walkthrough
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The way this walkthrough is written is just to let you know how many enemies
will appear at a time. A phase is basically how many units will appear before
the next batch of units. In action stages, you have to kill them all off to
advance to the next phase. In 3D shooting and fast scrolling, there is also a
timer until it reaches the next phase, or you could still kill everything for
the next phase to appear sooner. Refer to the enemies section above to know
what each enemy is. Occassionally, enemies will also drop items. The game will
not allow you to advance in action stages if there are items on the screen so
make sure to pick them all up to advance!
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Mission 1
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Stage 1
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* Stage Type - Action
* Phase 1 - 2 Slimes
* Phase 2 - 3 Slimes
* Phase 3 - 2 Blobs
* Phase 4 - 3 Trash Aliens
* Phase 5 - 1 Blob, 2 Trash Aliens
* Phase 6 - 2 Trash Aliens, 1 Blob
* Phase 7 - 2 Trash Aliens, 1 Blob
* Phase 8 - 1 Blob
* Phase 9 - 3 Trash Aliens
Stage 2
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* Stage Type - 3D Shooting
* Phase 1 - 5 Green Aliens, 3 Gray Aliens
* Phase 2 - 4 Green Aliens, 2 Yellow Aliens
* Phase 3 - 3 Green Aliens, 1 Yellow Alien
* Phase 4 - 6 Green Aliens, 1 Yellow Alien
* Phase 5 - 6 Green Aliens, 1 Yellow Alien
* Phase 6 - 7 Green Aliens, 1 Yellow Alien
* Phase 7 - 1 Big Alien
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Mission 2
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Stage 1
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* Stage Type - Action
* Phase 1 - 3 Slimes
* Phase 2 - 3 Jumpers
* Phase 3 - 2 Jumpers, 1 Blob
* Phase 4 - 2 Blobs, 1 Jumper
* Phase 5 - 2 Blobs, 1 Trash Alien
* Phase 6 - 2 Blobs, 1 Trash Alien
* Phase 7 - 3 Jumpers
* Phase 8 - 2 Trash Aliens, 1 Jumper
* Phase 9 - 3 Jumpers
* Phase 10 - 1 Jumper
* Phase 11 - 3 Blobs
* Phase 12 - 3 Jumpers
* Phase 13 - 2 Trash Aliens, 1 Blob
* Phase 14 - 1 Trash Alien
Stage 2
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* Stage Type - Fast Scrolling
* Phase 1 - 4 Runners, 2 Gray Flies, 1 Red Fly
* Phase 2 - 5 Runners, 2 Gray Flies, 1 Red Fly
* Phase 3 - 3 Runners
Stage 3
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* Stage Type - Action
* Phase 1 - 3 Jumpers
* Phase 2 - 3 Trash Aliens
* Phase 3 - 2 Jumprs, 1 Blob
* Phase 4 - 3 Jumpers
* Phase 5 - 3 Jumpers
* Phase 6 - 2 Jumpers
* Phase 7 - 2 Trash Aliens, 1 Jumper
* Phase 8 - 2 Jumpers, 1 Trash Alien
* Phase 9 - 3 Jumpers
* Phase 10 - 3 Blobs
Stage 4
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* Stage Type - 3D Shooting
* Phase 1 - 3 Green Aliens, 1 Gray Alien, 1 Yellow Alien
* Phase 2 - 5 Green Aliens, 1 Gray Alien, 1 Yellow Alien
* Phase 3 - 4 Green Aliens
* Phase 4 - 2 Green Aliens, 1 Yellow Alien
* Phase 5 - 4 Green Aliens, 1 Yellow Alien
* Phase 6 - 5 Green Aliens, 1 Gray Alien
* Phase 7 - 8 Green Aliens, 2 Gray Aliens, 1 Big Alien
* Phase 8 - 3 Green Aliens, 1 Big Alien
* Phase 9 - 3 Green Aliens
* Phase 10 - 2 Green Aliens
* Phase 11 - 3 Green Aliens
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Mission 3
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Stage 1
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* Stage Type - Action
* Phase 1 - 3 Jumpers
* Phase 2 - 3 Jumpers
* Phase 3 - 3 Snakes
* Phase 4 - 2 Snakes, 1 Jumper
* Phase 5 - 1 Snake, 1 Jumper
* Phase 6 - 2 Slappers
* Phase 7 - 3 Jumpers
* Phase 8 - 3 Slappers
* Phase 9 - 3 Slappers
* Phase 10 - 2 Jumpers, 1 Slapper
* Phase 11 - 3 Jumpers
* Phase 12 - 3 Jumpers
* Phase 13 - 2 Jumpers, 1 Slapper
* Phase 14 - 2 Slappers, 1 Jumper
* Phase 15 - 3 Jumpers
* Phase 16 - 2 Jumpers, 1 Slapper
* Phase 17 - Boss
This boss is actually really simple, it just walks towards you.
There's no range attack and the only damage it can deal to you is by
walking directly into you. You can actually just roll through it
without taking damage by pressing the 2 button and dealing some
damage before rolling again. Just repeat this strategy until it
dies. It takes about 15 attacks to kill.
Stage 2
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* Stage Type - 3D Shooting
* Phase 1 - 8 Divers
* Phase 2 - 6 Divers, 1 Gray Alien, 1 Slider
* Phase 3 - 6 Divers, 1 Gray Alien
* Phase 3 - 7 Divers, 1 Slider
* Phase 4 - 7 Divers, 1 Slider
* Phase 5 - 7 Divers, 2 Gray Aliens
* Phase 6 - 7 Divers
* Phase 7 - 9 Divers, 1 Slider
* Phase 8 - 17 Divers
* Phase 9 - 8 Divers, 1 Gray Alien
* Phase 10 - 4 Divers, 2 Gray Aliens
Stage 3
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* Stage Type - Fast Scrolling
* Phase 1 - 4 Runners, 3 Gray Flies, 2 Red Flies
* Phase 2 - 3 Runners, 2 Red Flies, 1 Gray Fly
Stage 4
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* Stage Type - Action
* Phase 1 - Boss
The second boss of the game is a bit more difficult than the first
boss you've encountered but the same general strategy applies. It
mostly just walks around and you can roll through it to avoid taking
damage from it. It does also shoot out a lightning bolt out of its
face pretty often though so try not to get too close. This fight
will take a while because you don't want to get too close to its
face and because it has twice as much health, taking 30 attacks to
kill.
* Phase 2 - 3 Heads
* Phase 3 - 2 Heads
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Mission 4
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Stage 1
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* Stage Type - Fast Scrolling
* Phase 1 - 2 Runners, 1 Gray Alien
* Phase 2 - Boss
You will see the boss float in from the sky and drop some spikes.
The spikes will go from right to left and you'll have to jump over
them or simply move to avoid them, jumping is much easier to deal
with. Just keep shooting at it and jumping until it dies. It takes a
lot of hits to kill, about 75 in total. You could actually beat this
boss with a timer that doesn't appear on screen anywhere if you just
successfully avoid all of the spike traps.
Stage 2
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* Stage Type - Action
* Phase 1 - 2 Blobs, 1 Jumper
* Phase 2 - 2 Jumpers
* Phase 3 - 2 Blobs, 1 Jumper
* Phase 4 - 2 Jumpers
* Phase 5 - 2 Jumpers, 1 Blob
* Phase 6 - 1 Jumper, 1 Blob
* Phase 7 - 3 Slappers
* Phase 8 - 2 Jumpers, 1 Slapper
* Phase 9 - 2 Slappers, 1 Jumper
* Phase 10 - Boss
This is the same as the first boss you have seen in the game. It
will just walk strasight to you and that's how it deals damage. You
can roll through it to avoid damage. Just hit it 15 times to kill
it, it should be an easier fight for you by this point in the game.
Stage 3
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* Stage Type - Action
* Phase 1 - 3 Snakes
* Phase 2 - 2 Jumpers, 1 Snake
* Phase 3 - 3 Jumpers
* Phase 4 - 2 Trash Aliens, 1 Jumper
* Phase 5 - 3 Jumpers
* Phase 6 - 3 Trash Aliens
* Phase 7 - 2 Trash Aliens
* Phase 8 - 3 Blobs
* Phase 9 - 1 Blob
* Phase 10 - 3 Jumpers
* Phase 11 - 2 Jumpers
* Phase 12 - 3 Jumpers
* Phase 13 - 1 Jumper
* Phase 14 - 2 Slappers
* Phase 15 - 3 Slappers
* Phase 16 - 2 Jumpers, 1 Slapper
* Phase 17 - 1 Jumper, 1 Slapper
* Phase 18 - 3 Hoppers
* Phase 19 - 3 Hoppers
* Phase 20 - 3 Hoppers
* Phase 21 - 3 Hoppers
* Phase 22 - 3 Hoppers
* Phase 23 - 3 Hoppers
* Phase 24 - 3 Hoppers
* NOTE - At the end of this stage, you will have two separate doors to
enter, you get to pick. The left door will bring you to stage 4
and the right door will bring you to stage 5. Picking the right
door does not save a level as defeating stage 4 will bring you
straight to stage 6. Feel free to look at the descriptions for
stage 4 & 5 to see which you'd prefer to try but they're both
boss battles in action stages.
Stage 4
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* Stage Type - Action
* Phase 1 - Boss
This boss is pretty much just a stronger version of the first boss.
It will only walk towards you and punch a fist out of its stomach.
Just keep throwing some attacks in and then roll through it when it
gets too close. It takes 35 hits to kill.
Stage 5
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* Stage Type - Action
* Phase 1 - Boss
This boss is unlike any boss you've seen so far. It will float
around towards you and stop randomly to fire missiles at the ground
around it. The blast radius is very small so if you just make sure
to roll away when it stops, you should be fine. This boss takes 35
hits to kill.
Stage 6
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* Stage Type - 3D Shooting
* Phase 1 - 3 Green Aliens
* Phase 2 - 3 Green Aliens
* Phase 3 - 3 Green Aliens
* Phase 4 - 1 Green Alien
* Phase 5 - 3 Red Aliens
* Phase 6 - 3 Red Aliens
* Phase 7 - 2 Red Aliens
* Phase 8 - 2 Red Aliens, 2 Green Aliens, 1 Yellow Alien
* Phase 9 - 4 Green Aliens, 1 Red Alien
* Phase 10 - 2 Red Aliens, 2 Green Aliens, 1 Yellow Alien
* Phase 11 - 3 Green Aliens, 1 Red Alien
* Phase 12 - 3 Green Aliens, 1 Red Alien, 1 Big Alien
* Phase 13 - 3 Green Aliens, 2 Red Aliens
* Phase 14 - 2 Green Aliens, 2 Red Aliens, 1 Yellow Alien
* Phase 15 - 4 Green Aliens, 1 Red Alien
* Phase 16 - 3 Green Aliens, 1 Red Alien, 1 Big Alien
* Phase 17 - 3 Green Aliens, 2 Red Aliens
* Phase 18 - 2 Green Aliens, 2 Red Aliens, 1 Yellow Alien
* Phase 19 - 4 Green Aliens, 1 Red Alien
* Phase 20 - 2 Green Aliens, 2 Red Aliens, 1 Yellow Alien
* Phase 21 - 4 Green Aliens, 1 Red Alien
* Phase 22 - 3 Green Aliens, 1 Red Alien, 1 Big Alien
* Phase 23 - 3 Green Aliens, 2 Red Aliens
* Phase 24 - 2 Green Aliens, 2 Red Aliens, 1 Yellow Alien
* Phase 25 - 4 Green Aliens, 1 Red Alien
* Phase 26 - 4 Green Aliens, 1 Red Alien
* Phase 27 - 2 Green Aliens, 2 Red Aliens, 1 Big Alien
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4. - Bosses
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Mission 3
Stage 1
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This boss is actually really simple, it just walks towards you. There's no
range attack and the only damage it can deal to you is by walking directly into
you. You can actually just roll through it without taking damage by pressing
the 2 button and dealing some damage before rolling again. Just repeat this
strategy until it dies. It takes about 15 attacks to kill.
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Mission 3
Stage 4
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The second boss of the game is a bit more difficult than the first boss you've
encountered but the same general strategy applies. It mostly just walks around
and you can roll through it to avoid taking damage from it. It does also shoot
out a lightning bolt out of its face pretty often though so try not to get too
close. This fight will take a while because you don't want to get too close to
its face and because it has twice as much health, taking 30 attacks to kill.
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Mission 4
Stage 1
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You'll be in a fast scrolling stage here for this boss battle. You will see the
boss float in from the sky and drop some spikes. The spikes will go from right
to left and you'll have to jump over them or simply move to avoid them, jumping
is much easier to deal with. Just keep shooting at it and jumping until it
dies. It takes a lot of hits to kill, about 75 in total. You could actually
beat this boss with a timer that doesn't appear on screen anywhere if you just
successfully avoid all of the spike traps.
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Mission 4
Stage 2
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This is the same as the first boss you have seen in the game. It will just walk
strasight to you and that's how it deals damage. You can roll through it to
avoid damage. Just hit it 15 times to kill it, it should be an easier fight for
you by this point in the game.
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Mission 4
Stage 4
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This boss is pretty much just a stronger version of the first boss. It will
only walk towards you and punch a fist out of its stomach. Just keep throwing
some attacks in and then roll through it when it gets too close. It takes 35
hits to kill.
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Mission 4
Stage 5
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This boss is unlike any boss you've seen so far. It will float around towards
you and stop randomly to fire missiles at the ground around it. The blast
radius is very small so if you just make sure to roll away when it stops, you
should be fine. This boss takes 35 hits to kill.
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5. - Cheats
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This cheat requires two controllers. On the title screen, while using the
second controller, holy up and press 1, 2, 1. An S will appear in the top right
corner. While playing in game, the 2nd controller will control the cheats while
the 1st controller will control the character in game normally. With the second
controller, the following buttons will have the following actions:
* Up - Refill Life & Energy
* Down - Lower Life & Energy to ~10%
* Left - No Use
* Right - No Use
* Button 1 - Next Stage
* Button 2 - Next Stage
* Start - No Use
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6. - Legal Disclaimer
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This guide is copyrighted © 2018 to Frank Grochowski.
You may host this guide on your website provided you follow these guidelines:
* The guide must be available for free to all.
* The guide must remain unchanged.
* You must give me full credit on your website.
The latest version of this guide will always be found at:
http://www.GameFAQs.com
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Detonado em vídeo
A seguir, temos um vídeo do canal World of Longplays que mostra o Alien Storm de Master System sendo totalmente detonado. O playthrough não foi feito primariamente para ser um guia, mas pode servir como um, pois mostra como são as fases, onde estão os inimigos e como podem ser derrotados.
Clado, dá pra assistir de bobeira também, pra conhecer o game ou pela nostalgia:
A jogatina acima foi conduzida por SCHLAUCHI, que pode ou não ter usado save states para zerar o game.
Bom, por enquanto é isso aí.
Se depois desse overkill de dicas e trapaças, você não conseguir zerar esse game, melhor procurar outra coisa pra fazer.
Mas se eu descobrir mais alguma manha para o Alien Storm de Master volto e atualizo aqui com ela. E você pode ajudar, deixando suas complementações, correções e dúvidas aí nos comentários.
Valew!
Mais dicas de Master System
Informações adicionais
- Categoria: Dicas e soluções
- Tags: Detonado, Master System, Trapaças
- Adicionado por: LichKing
- Acessos: 74
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