Dicas, trapaças e detonado para o SpellCaster [Master System]

Dicas, trapaças e detonado para o SpellCaster, do Master System: manhas gerais, senhas, detonado em texto e vídeo que mostra o jogo sendo totalmente zerado.


2 de dezembro de 2022

Temos reunidos aqui algumas manhas, macetes, códigos e guia do SpellCaster, um action-adventure de Master System que foi desenvolvido pela Sega e lançado em 989 para este seu console 8-bit.

Tá temos passwords para o SpellCaster em outro post. O que temos aqui são dicas, senhas para trapacear no Action Replay e Game Genie, um detonado em texto do Clint Dyer e um vídeo que mostra o jogo sendo totalmente zerado.

Como de costume, vou atualizar esta publicação na medida em que for descobrindo novas dicas para este game, e você pode fortalecer, deixando suas dúvidas, correções e complementações aí nos comentários.

Agora, vamos às manhas.

Dicas gerais

  • Tente retornar a Kuma e Daikak com frequência. Se usar vários itens neles, isso pode ter um efeito positivo.
  • Você geralmente deve olhar para o item uma ou duas vezes antes de pegá-lo.
  • Os feitiços não são apenas para as telas de aventura. Em alguns lugares, se deve usar certos feitiços na tela de ação.
  • Tente usar seus feitiços, pois usar seu “Ki” (energia) não é suficiente.
  • Você precisa de energia para lançar feitiços. Às vezes, um inimigo deixa cair uma esfera laranja quando derrotado. Colete a esfera para obter 10% de energia.
  • A música muitas vezes acalma muitas bestas e almas selvagens.
  • No Izumo, pegue o espaguete para aumentar sua força.
  • Kuma em Izumo pode lhe dar seu Necklace (Colar). Certifique-se de olhar ao redor do pescoço de Kuma para encontrar este item antes da batalha final. Este item tem o poder de reviver 200 STGH e 200 ENGY uma vez se você morrer.

Wakthrough (Detonado)

A seguir, temos o supracitado detonado em texto do SpellCaster de autoria de Clint Dyer (CDyer), um sujeito que sempre escrevia uns FAQs ou guias para a Sega. O walkthrough está em seu formato original, sem alterações (em inglês):

SPELLCASTER

Instruction Book Correction:  The correct way to use a spell, is
to continuously press the Directional Pad UP and DOWN, while
holding the fire button (B) down.

The game begins at Summit Temple.

Move to Mt. Enriku.  After Tokak dies, report to Summit Temple.

Move to Izumo and Talk with Kuma (have some Spaghetti).

Then Move to Izumo Temple.

Look at the Terrain and yellow square.

Move to outside of Izumo Temple.

Talk to the Mysterious Enemy and Look at the item he leaves
behind.

Take the Charm.

Move to Izumo, and Talk with Kuma.

Move to the Summit Temple, and Talk with Daikak.

Move to the Attoro Shrine.

Look at the item, and Take the Sword.

Look at Jukak, and Take the Fake Sword.

Fight the Mysterious Enemy.  Move inside to main hall of the
Shrine.

Kill Wakahiko.

Move outside to the Foothills of Mt. Miwa.

Move to the Summit Temple.

Talk to Daikak, then Move to the Kashima Temple.

Fight the Enemy (use Hatten Spell)

Look at the item, and Take the Sword of Branches.

Move to the Summit Temple, then Move to Shimono-Seki after
leaving the Sword of Branches and the Charm with Daikak.

Once at the Shimono Port, Look at the terrain.

Look at the girl in the water.

Use the Hatten Spell, then the Makiri Spell.

Once the girl is saved, Talk to her, then use the Kannon Spell.

Move to Midori's house.

Look at, and Take the Food.

Move to the pier.

Move to the sea.

Move square by square to upper right corner, always moving from
the Ghost Spirits.

Jump in the sea, kill the Monk (use Kannon Spell), and Take the
Lute.

After taking the Lute, Use it to kill the Ghost Spirits.

>From the location of the Lute, Move Back one square and all the
way to the left.  Kill the Ghost Spirit, and Jump into the sea to
receive the Helmet.

>From there, Move Back one square, and all the way right.  Kill
the Ghost Spirit, then Jump into the sea to receive the
Vajira.

>From the location of the Lute, Move Left two squares, to the
stormy seas, and Use the Lute.

Move up to the top center square and Use the Lute.
You will receive the String of Beads.

Use the Beads, to calm the Whirlpool.

Jump in the Sea.
     While underwater, there will be pits, drop down one.
     Continue on past Lion Statues, to the Shrine on the
     ocean floor.

Talk to, then use Kannon Spell on the Ghost.

Look at, and Take the Real Sword of Kusanagi.

Move Back to the boat.

When the Iwato family attacks, Use the Sword of Kusanagi.

Move to the Summit Temple.

Move to Izumo (have some Spaghetti), then Move to the Izumo
Temple.

Confront Princess Asaka.  When she changes into a Dragon, fight
and kill her (hit her when her mouth is open.)

Move Outside, and fight the Enemy (use Hatten Spell.)

Talk to Utsuho, then Use the Ball of Shimazu.

Continue to Talk, until Shimazu and Asaka die.  Then Move to
Izumo.

>From there, Move to the Kunomo Shrine.

Look at the Terrain.

Talk to Utsuho, then Use the Ball of Shimazu.  When Utsuho
disappears, Move to Kakogen.

At Kakogen, go right to the well.  Jump on the well, and press
down on the Control Pad to get into the well.  NOTE:  Be
sure to access the Makiri Spell right away, because if
you don't, you will die.

Proceed right, to the grey rock.  Stand on the top of the rock,
and  pull down on your Control Pad.  Continue all the way to
the right.

Look at the Terrain.

Look at the object twice.

Attempt to Take the Pot Lid, then use Indra Spell.

Then Use the Ball of Shimazu.

Look at the hole on the top of the Cauldron, then Move Inside.

This will put you in the Ameno Spacecraft.

Look at the terrain, and at the Blue Handprint.

After all the information is received, go back to the grey rock
to be transported to the original chamber.  This is a
perfect place to build up your spell points (they
should be up to 990 before you leave!)  To get out of
this area, use the Makiri Spell to fly to the left
ledge.  Cancel the Makiri Spell, then set it again, but
don't use it.  Then stand on the left hand side, run to
the right, and jump up and out of the well.  If you
don't make it, use the Makiri Spell, so you won't die.
If successful, you will be on top of the well.
Once back on top, proceed left to the Kunomo Shrine.

Talk to Utsuho, then Move to Mt. Hinokami.

To get through Mt. Hinokami:
     Fly to the right, using Makiri, shooting the things
     that come at you.  If you get hit by the enemy, you can
     catch yourself from falling!  To do this, hold down the
     Fire button, while wiggling the Directional Pad UP &
     DOWN.  You will access the Makiri spell again, and
     catch yourself from falling.

Once you are through Mt. Hinokami, Fight Kezeus, and when Diakak
appears, use the Hatten Spell.
NOTE:  You must hit him when his eye is open!

Once Diakak is beaten, Look at the Terrain, and the item on the
ground.

Take the Armored Glove (Armor Bracers.)

Move to the Kunomo Shrine.

Talk to, then Use the Armored Glove on Utsuho.

Then Move to Kakogen.

Proceed inside of cockpit, and Use the Armored Glove.
You will be taken to the Pyramid.

Move to the East side of Pyramid, and Use the Fudo Spell, to find
the entrance.

Move Inside the Pyramid, and proceed right to the Pyramid Point.

Jump and touch the Pyramid Point to get it.

Exit the Pyramid, and use the Makiri Spell.  Use the Pyramid
Point.

Then use the Makiri Spell to fly down.

Move to the South side of the Pyramid, and Move Inside.

TO GET THROUGH THE PYRAMID MAZE:
     Go right, and up the stairs.  Kill the monster and get
     the Hammer.  Go back down the stairs, and to the right,
     to the second door.  Go in the door, and then go three
     doors to the right.  Once on the other side, go right
     to the Destructible Blocks.  Break the top four blocks
     to find the Leg Armor.  Go left to find the Buddha.  In
     his left hand, is the Trident.  Go right, and up the
     stairs, to the second door.  Go left, hit the top four
     blocks of the first set of Destructible Blocks, to find
     the Body Armor.  Keep going left, to the first door.
     Fight the Ram, kill him, and then follow the passageway
     to the right.  You'll come upon a set of three doors
     right next to each other, take the middle door.  Go one
     door to the right.  Continue to the right, and the
     stairs are the exit.

Once out of the Pyramid, a Demon appears.

Demon disappears, and Regina attacks.  Talk to her six times.

Fight the Demon.  Grab Regina, and head for the Ameno Spacecraft.

Move to the Summit Temple.  Talk to Diakak.  Kane boards the
Spacecraft, and heads for the Underworld.

Talk to the Guard, Use the Sword of Kusanagi, and Talk to the
Guard again.

Move to the Misty Crossing (Ferryman is asleep).  Move to the
Gate.

Talk to the Guard.  Move to the Chizu Sea, and Talk to Princess
Toyo.

Take the Nectar.  Use the Sword of Kusanagi, and Dance.

Look at the Bottle.  Move to the Misty Crossing.  Use the Nectar,
and talk to the Ferryman.

Move to the Yomotsu Shrine.  Go right to the first tree, and
enter.

When Amano appears, Use the Sword of Kusanagi.

Move Outside.  Go to the right, and up the stairs to the Izanami
Shrine.

Talk to Izanami.  Move Outside, and go down the stairs.

Go right, and up the stairs to Yomotsu Shrine. Talk to the Dog,
then Move Outside.

Go back to Amano's house, then to Toki Fields.

Look at the Terrain.  Then, Look at the black crevice under the
rock.

Go to the Ferryman, and Look at the Oar.  Take the Oar.

Move back to Toki Fields, and Use the Oar on the rock.

Take the Mystic Harp.  Go to Toyo in Chizu Sea.  Use the Mystic
Harp (she shows you how to play the Harp).

Move to Misty Crossing, then Move to the Yomotsu Shrine.

Go right to the Yomotsu Shrine, and Use the Mystic Harp.

Talk to Yomotsu, then proceed back to the Ferryman.

Move to the Underworld.

Fight the Enemy.  If you are fighting him and he flies off the
screen, you took too much time to beat him.  If this happens,
turn the game off, and go back to your last password. Once he is
beaten, Jump and take the Sword of Fury.

Go back to Yomotsu, and Use the Sword of Fury.

Move Outside, and proceed down the stairs, back to Amano's house.

Talk to Amano.  Move Outside, and proceed all the way to the
right.

When you see the sword stuck into the rock, Move Right four
times.

Use the Sword of Fury.  Move Inside.  Fight the enemy.

Once beaten, jump up on the platform, and get the Sacred Mirror.

Move Left four times, then Move Outside.

Go to the Izanami Shrine, and Use the Sacred Mirror.

Head for the Summit Temple, and Talk to Diakak.

Take the Sword of Branches, and leave the Mystic Harp.

Move to the Kashima Temple, and Use the Sword of Branches.

When the Serpent God appears, Use the Mirror.

Use the Sword of Kusanagi.

Fight the enemies, by shooting at them from the bottom of the
screen.

TO DEFEAT THE DARK LORD:
     Use the Fudo Spell on the Eyes, until the screen stops.
     Then use the Fudo Spell on the three remaining eyes.
     Once they are destroyed, lightning bolts will come at
     you.  Dodge them, until the screen fades.

--
Written by Clint Dyer, for Sega of America

Códigos Action Replay

O Action Replay é um dispositivo tipo Game Genie, ou seja, um aparelho que permite ativar trapaças e/ou modificar umas paradas nos jogos. Dá pra ativar esses códigos em emuladores como Emulicious (Tools > Cheats) e Fusion (File > Game Genie / PAR), caso você não tenha o bagulho físico aí.

Tem uma boa variedade de códigos Action Replay para o SpellCaster:

STGH infinita

  • 00C0 2599
  • 00C0 2609

ENGY infinita

  • 00C0 2799
  • 00C0 2809

Modificadores máximos de força (STGH)

00C0 220?

Substitua o “?” no código acima por um dos números da lista abaixo:

  • 1 – STGH 20
  • 2 – STGH 30
  • 3 – STGH 40
  • 4 – STGH 50
  • 5 – STGH 60
  • 6 – STGH 80
  • 7 – STGH 100
  • 8 – STGH 200

Códigos Game Genie

O procedimento pra ativar os códigos do Game Genie nos emuladores de Master System (que têm suporte) é similar aos do Action Replay.

Iniciar o jogo com mais STGH

Nos códigos abaixo, substitua os ? por um número de 0 a 9:

  • ??2 1AA 6EA
  • ??2 1CA E6B
  • ??2 1EA E6B
  • ??2 20A A2B + 0?2 21A E6A
  • ??2 22A 6EB + 0?2 23A E6A
  • ??2 24A E68 + 0?2 25A E6A
  • ??2 26A E6A + 0?2 27A E6E
  • ??2 28A E6A + 0?2 29A E62

Máxima STGH (999)

  • 99F 8ED 6EA + 09F 8FD E6A
  • 99F 90D 2AA + 09F 91D E6A
  • 99F 92D E6B + 09F 93D E6A
  • 99F 94D A2B + 09F 95D E6A
  • 99F 96D 6EB + 09F 97D E6A
  • 99F 98D E68 + 09F 99D E6A
  • 99F 9AD E6A + 09F 9BD E6E
  • 99F 9CD E6A + 09F 9DD E62

Iniciar com 999 STGH (Kujakuou)

  • 992 24A 6EA
  • 992 26A 2AA
  • 992 28A E6B
  • 992 2AA A2B + 092 2BA E6A
  • 992 2CA 6EB + 092 2DA E6A
  • 992 2EA E68 + 092 2FA E6A
  • 992 30A E6A + 092 31A E6E
  • 992 32A E6A + 092 33A E62

Cada pequeno vale 80 STGH e 80 ENGY

  • 803 FAE A2A

Cada grande vale 100 STGH e 100 ENGY

  • A03 FCE 6EA

Detonado em vídeo

A seguir, temos um playthrough do canal World of Longplays que mostra o SpellCaster sendo totalmente zerado. O vídeo tem mais de duas horas de duração e, embora não tenha sido publicado especificamente como um guia, pode servir perfeitamente como um, pois mostra tudo deste action-adventure, como localizações etc.

Bom, na pior das hipóteses, serve pela nostalgia ou até para apresentar este game às novas gerações:

A jogatina acima foi conduzida por T-0815, quem pode ou não ter usado save states para finalizar esta partida de SpellCaster.

Temos também a lista com a minutagem do vídeo:

  • 0:02:06 – 1. Mt. Enriku
  • 0:06:34 – 2. Izumo
  • 0:09:12 – Mysterious Man (Chefe)
  • 0:11:52 – 3. Attaro
  • 0:14:08 – Jukak
  • 0:15:56 – 4. Mt. Miwa
  • 0:16:54 – Mt. Miwa Guard (Chefe)
  • 0:19:33 – Wakahiko (Chefe)
  • 0:20:37 – 5. Kashima
  • 0:22:06 – Kashima Fire Boss (Chefe)
  • 0:24:03 – 6. Shimono
  • 0:43:07 – 7. Izumo II
  • 0:44:49 – Princess Asaka (Chefe)
  • 0:47:30 – Giant Centipede (Chefe)
  • 0:53:18 – 8. Kakogen
  • 0:58:25 – 9. Mt. Hinokami
  • 1:00:35 – Kezeus (Chefe)
  • 1:01:44 – Daikok (Chefe)
  • 1:06:32 – 10. Pyramid
  • 1:19:29 – BOSS: Demon
  • 1:21:07 – 11. Underworld
  • 1:40:04 – Thunder God (Chefe)
  • 1:49:00 – Demon (Chefe)
  • 1:56:10 – 12. Batalha final (Lembre-se de pegar o colar com Izumo antes)


Acho que já tem bastante coisa, hein?

Se você não conseguir nem assim, melhor procurar outro hobby na vida, hein?

Valew!

Mais dicas de Master System

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